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Archive for the ‘virtual reality’ category: Page 64

May 16, 2017

A VR Developer Created an Expansive Virtual World for Chickens

Posted by in categories: food, robotics/AI, sustainability, virtual reality

  • Second Livestock is a unique application of virtual reality (VR) that could change animal husbandry and livestock farming.
  • Developed by design professor Austin Stewart, this VR free-range farm world is a safe haven for chickens.

Free-range livestock is going to the next level, thanks to a unique, if seemingly silly idea that has recently gone viral. Second Livestock is a free range world for chickens in virtual reality (VR). And yes, just like most of VR’s current applications, it actually works like a game — a massively-multiplayer one full of chickens and with no AI bots.

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May 16, 2017

Robots that Learn

Posted by in categories: information science, robotics/AI, virtual reality

Last month, we showed an earlier version of this robot where we’d trained its vision system using domain randomization, that is, by showing it simulated objects with a variety of color, backgrounds, and textures, without the use of any real images.

Now, we’ve developed and deployed a new algorithm, one-shot imitation learning, allowing a human to communicate how to do a new task by performing it in VR. Given a single demonstration, the robot is able to solve the same task from an arbitrary starting configuration.

Caption: Our system can learn a behavior from a single demonstration delivered within a simulator, then reproduce that behavior in different setups in reality.

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May 14, 2017

Vivid Vision raises $2.2 million to build VR tools to treat ‘lazy eye’

Posted by in category: virtual reality

Startup Vivid Vision said today it has raised $2.2 million in a seed round to build VR tools that could be used to treat eye problems known as “lazy eye.”

San Francisco-based Vivid Vision raised the money from SoftTech VC’s Jeff Clavier, as well as The Venture Reality Fund (The VR Fund), CRCM Ventures, SOS Ventures, Anorak Ventures, and Liquid 2 Ventures, a seed-stage venture capital firm cofounded by Hall of Fame NFL quarterback Joe Montana.

The company’s VR treatment for binocular vision disorders is now available at more than 90 clinics across the world. More than 10 percent of Americans suffer from one or more binocular vision disorders, such as amblyopia, strabismus, or convergence insufficiency. These disorders, commonly known as “lazy eye” and “crossed eyes,” can cause issues with driving and playing sports, and can even limit career choices.

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May 10, 2017

VR Medical Training

Posted by in categories: biotech/medical, virtual reality

VR medical training takes you inside the human body.

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May 10, 2017

Precision typing on a smartwatch with finger gestures

Posted by in categories: augmented reality, media & arts, mobile phones, virtual reality, wearables

The “Watchsense” prototype uses a small depth camera attached to the arm, mimicking a depth camera on a smartwatch. It could make it easy to type, or in a music program, volume could be increased by simply raising a finger. (credit: Srinath Sridhar et al.)

If you wear a smartwatch, you know how limiting it is to type it on or otherwise operate it. Now European researchers have developed an input method that uses a depth camera (similar to the Kinect game controller) to track fingertip touch and location on the back of the hand or in mid-air, allowing for precision control.

Continue reading “Precision typing on a smartwatch with finger gestures” »

May 8, 2017

Cybersecurity Pros Will Soon Patrol Computer Networks Like Agents in ‘The Matrix’

Posted by in categories: augmented reality, cybercrime/malcode, virtual reality

https://youtube.com/watch?v=kPJ0dKCGBg8

Security analysts could soon become the first employees asked to show up to work inside virtual reality.

Thanks to a new virtual reality tool built by the Colorado-based startup ProtectWise, cybersecurity professionals may soon be patrolling computer networks — like real world beat cops — inside a three-dimensional video game world.

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Apr 29, 2017

Mindride Airflow Lets You Take Wing

Posted by in category: virtual reality

Swoop and soar in this VR simulator.

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Apr 29, 2017

How Adobe Wants to Turn Flat 360-Degree Videos Into True Virtual Reality (EXCLUSIVE)

Posted by in categories: futurism, virtual reality

Hardly a day has gone by this month without the announcement of a new virtual reality (VR) camera system. Facebook, Google and GoPro all aim to make VR more immersive with new cameras, some of which won’t be commercially released for the foreseeable future. However, researchers at Adobe believe that you may not need new camera hardware at all for a big leap in immersion.

Adobe’s head of research Gavin Miller is going to present new cutting-edge technology at NAB in Las Vegas this Tuesday that could one day be used to turn flat, monoscopic 360-degree videos shot with consumer-grade spherical cameras into fully immersive VR video, complete with the ability to lean into the video — something that’s being called six degrees of freedom (6DoF) among industry insiders.

Continue reading “How Adobe Wants to Turn Flat 360-Degree Videos Into True Virtual Reality (EXCLUSIVE)” »

Apr 29, 2017

You VR Takes You on a Tour of The Human Body

Posted by in categories: biotech/medical, virtual reality

It’s like a real-life version of a “Magic Schoolbus” episode.

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Apr 20, 2017

‘Alien’, ‘Blade Runner’ Director Ridley Scott Launches VR Film Division

Posted by in categories: alien life, augmented reality, entertainment, virtual reality

Ridley Scott Associates (RSA), the film production company of famed director Ridley Scott, is launching RSA VR, a new division dedicated to the production of high-end immersive films using VR, AR, and mixed reality. Scott and co. is known for work on acclaimed films such as Alien (1979), Blade Runner (1982), Gladiator (2000), Black Hawk Down (2001), and more throughout his career as a director now going on 40 years.

RSA today announced the launch of RSA VR, a formalization and expansion of RSA’s recent work in VR space which has included the production of The Martian VR Experience (2016) and a forthcoming Alien: Covenant experience.

In a prepared release, the studio calls RSA VR, “a new division dedicated exclusively to the creative development and production of VR, AR and mixed media.”

Continue reading “‘Alien’, ‘Blade Runner’ Director Ridley Scott Launches VR Film Division” »

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