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Archive for the ‘virtual reality’ category: Page 21

Sep 24, 2022

Adding googly (robot) eyes to autonomous cars can make them safer

Posted by in categories: robotics/AI, transportation, virtual reality

Robotic eyes on autonomous vehicles could improve pedestrian safety, according to a new study at the University of Tokyo. Participants played out scenarios in virtual reality (VR) and had to decide whether to cross a road in front of a moving vehicle or not.

When that vehicle was fitted with robotic eyes, which either looked at the pedestrian (registering their presence) or away (not registering them), the participants were able to make safer or more efficient choices.

Sep 23, 2022

Metaverse is the Doom of Engineering, Thanks to its Tactless Architecture

Posted by in categories: augmented reality, blockchains, climatology, education, robotics/AI, virtual reality

Those who are venturing into the architecture of the metaverse, have already asked themselves this question. A playful environment where all formal dreams are possible, where determining aspects for architecture such as solar orientation, ventilation, and climate will no longer be necessary, where – to Louis Kahn’s despair – there is no longer a dynamic of light and shadow, just an open and infinite field. Metaverse is the extension of various technologies, or even some call them a combination of some powerful technologies. These technologies are augmented reality, virtual reality, mixed reality, artificial intelligence, blockchain, and a 3D world.

This technology is still under research. However, the metaverse seems to make a significant difference in the education domain. Also, its feature of connecting students across the world with a single metaverse platform may bring a positive change. But, the metaverse is not only about remote learning. It is much more than that.

Architecture emerged on the construction site, at a time when there was no drawing, only experimentation. Over time, thanks to Brunelleschi and the Florence dome in the 15th century, we witnessed the first detachment from masonry, a social division of labor from which liberal art and mechanical art emerge. This detachment generated different challenges and placed architecture on an oneiric plane, tied to paper. In other words, we don’t build any structures, we design them. Now, six centuries later, it looks like we are getting ready to take another step away from the construction site, abruptly distancing ourselves from engineering and construction.

Sep 22, 2022

Le Saga Electrik

Posted by in categories: information science, singularity, space, virtual reality

My science fiction story “Le Saga Electrik” has been published in All Worlds Wayfarer Literary Magazine! You can read it for free at the link. In this tale, I weave a sensuously baroque drama of love, war, and redemption set in a post-singularity simulation world that runs on a computronium dust cloud orbiting a blue star somewhere in deep space. I draw from diverse literary-poetic influences to create a mythos which crackles and buzzes with phosphorescent intensity!


Le Saga Electrik by Logan Thrasher Collins

In the great domain of Zeitgeist, Ekatarinas decided that the time to replicate herself had come. Ekatarinas was drifting within a virtual environment rising from ancient meshworks of maths coded into Zeitgeist’s neuromorphic hyperware. The scape resembled a vast ocean replete with wandering bubbles of technicolor light and kelpy strands of neon. Hot blues and raspberry hues mingled alongside electric pinks and tangerine fizzies. The avatar of Ekatarinas looked like a punkish angel, complete with fluorescent ink and feathery wings and a lip ring. As she drifted, the trillions of equations that were Ekatarinas came to a decision. Ekatarinas would need to clone herself to fight the entity known as Ogrevasm.

Continue reading “Le Saga Electrik” »

Sep 17, 2022

Ray Kurzweil: Singularity, Superintelligence, and Immortality | Lex Fridman Podcast #321

Posted by in categories: existential risks, life extension, nanotechnology, Ray Kurzweil, robotics/AI, singularity, virtual reality

New Kurzweil Vid!, September 17, 2022!


Ray Kurzweil is an author, inventor, and futurist. Please support this podcast by checking out our sponsors:
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Continue reading “Ray Kurzweil: Singularity, Superintelligence, and Immortality | Lex Fridman Podcast #321” »

Sep 17, 2022

Weirdest sex tech of the future from metaverse sexual skeletons to VR tongues

Posted by in categories: cyborgs, sex, virtual reality

AS man and machine get ever closer, the world of sex tech seems to get a little stranger.

We’ve rounded up some of the most bizarre sex tech inventions that are in the works, including an exoskeleton could let humans make love in the metaverse.

Humans may rely on exoskeletons to have realistic sex in the metaverse, one sex tech expert has revealed.

Sep 15, 2022

1 person injured at Northeastern University after package detonated on Boston campus, officials say

Posted by in categories: law enforcement, virtual reality

They dislike virtual reality development.

Quote:

“Several federal law enforcement sources told CNN the package contained a rambling note that criticized Facebook founder Mark Zuckerberg and the relationship between academic institutions and the developers of virtual reality.”

Continue reading “1 person injured at Northeastern University after package detonated on Boston campus, officials say” »

Sep 11, 2022

BREAKTHROUGH! The Gap between the Human Brain and Ai is closed!

Posted by in categories: life extension, robotics/AI, virtual reality

Are you looking for the most recent Artificial Intelligence Trends? Artificial intelligence will have advanced far enough to become the most revolutionary technology ever devised by man. Artificial intelligence (AI) is progressing at an alarming rate. At the moment, new technical applications and systems are being employed to imitate, extend, and expand human intelligence.

Curious to know more? stay connected for that as we dive deeper!

Continue reading “BREAKTHROUGH! The Gap between the Human Brain and Ai is closed!” »

Sep 7, 2022

David Chalmers on Reality+: Virtual Worlds and the Problems of Philosophy

Posted by in categories: ethics, neuroscience, virtual reality

David Chalmers, Professor of Philosophy and Neural Science at NYU, joins us to discuss his newest book Reality+: Virtual Worlds and the Problems of Philosophy.

Topics discussed in this episode include:

Continue reading “David Chalmers on Reality+: Virtual Worlds and the Problems of Philosophy” »

Sep 2, 2022

No VR or AR: A new pocket-size eyeglass will be just big screen experience in your eyes

Posted by in categories: augmented reality, computing, education, mobile phones, virtual reality

You need to wait till 2023 to get them though.

Lenovo has unveiled its T1 Glasses at its Tech Life 2022 event and promises to place a full HD video-watching experience right inside your pockets, a company press release.

Mobile computing devices have exploded in the past few years as gaming has become more intense, and various video streaming platforms have gathered steam. The computing power of smartphones and tablets has increased manifold. Whether you want to ambush other people in an online shooting game or sit back and watch a documentary in high-definition, a device in your pocket can help you do that with ease.

Continue reading “No VR or AR: A new pocket-size eyeglass will be just big screen experience in your eyes” »

Sep 1, 2022

How People Adapt to Cybersickness From Virtual Reality

Posted by in categories: entertainment, military, virtual reality

Summary: Those who are prone to motion sickness have a harder time adapting to cybersickness and different virtual reality environments. However, people can adapt to the effects of VR-associated cybersickness by playing the same game repeatedly.

Source: Iowa State University

While virtual reality has been around for decades, a combination of higher-resolution graphics, smoother tracking of the user’s movements and cheaper, sleeker headsets has propelled the immersive technology into arenas beyond gaming and military training.

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