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Archive for the ‘virtual reality’ category: Page 21

Nov 12, 2022

AI’s new frontier: Connecting grieving loved ones with the deceased

Posted by in categories: robotics/AI, virtual reality

How scientists are using virtual reality to create avatars, chatbots and even eternal digital entities.

Nov 8, 2022

This new VR headset will kill you if you die in an online game

Posted by in categories: entertainment, virtual reality

The designer has equipped the headset with explosive charges.

Palmer Luckey, the guy who co-founded the virtual reality (VR) headset-making company Oculus, has now made another VR headset that can kill you if you die in an online game. Luckey’s company was acquired by Facebook, now Meta, and his product is now a critical component of the metaverse that Mark Zuckerberg plans to build the company around.

At the outset, it might seem that Zuckerberg did the right thing by acquiring Oculus. Otherwise, we would not really know what sort of products they would bring to the market.

Continue reading “This new VR headset will kill you if you die in an online game” »

Nov 7, 2022

New VR system lets you share sights on the move without causing VR sickness

Posted by in categories: transportation, virtual reality

Researchers from Tokyo Metropolitan University have engineered a virtual reality (VR) remote collaboration system which lets users on Segways share not only what they see but also the feeling of acceleration as they move. Riders equipped with cameras and accelerometers can feedback their sensations to a remote user on a modified wheelchair wearing a VR headset. User surveys showed significant reduction in VR sickness, promising a better experience for remote collaboration activities.

Virtual reality (VR) technology is making rapid headway, letting users experience and share an immersive, 3D environment. In the field of remote work, one of the major advances it offers is a chance for workers in different locations to share what they see and hear in real-time.

Continue reading “New VR system lets you share sights on the move without causing VR sickness” »

Nov 5, 2022

Neal Stephenson Named the Metaverse. Now, He’s Building It

Posted by in categories: futurism, virtual reality

Since I won’t be posting on Facebook that much in the future. I will leave you with this post, and also hope to see you there, as with Twitter.

Neal Stephenson invented the metaverse. At least from an imagination standpoint. Though other science fiction writers had similar ideas—and the pioneers of VR were already building artificial worlds—Stephenson’s 1992 novel Snow Crash not only fleshed out the vision of escaping to a place where digital displaced the physical, it also gave it a name. That book cemented him as a major writer, and since then he’s had huge success.


Plus: Depicting the nerd mindset; the best lettuce; and the future is flooding.

Continue reading “Neal Stephenson Named the Metaverse. Now, He’s Building It” »

Nov 4, 2022

WeTac: A small, soft and ultrathin wireless electrotactile system

Posted by in categories: augmented reality, virtual reality

Virtual reality (VR) and augmented reality (AR) headsets are becoming increasingly advanced, enabling increasingly engaging and immersive digital experiences. To make VR and AR experiences even more realistic, engineers have been trying to create better systems that produce tactile and haptic feedback matching virtual content.

Researchers at University of Hong Kong, City University of Hong Kong, University of Electronic Science and Technology of China (UESTC) and other institutes in China have recently created WeTac, a miniaturized, soft and ultrathin wireless electrotactile system that produces on a user’s skin. This system, introduced in Nature Machine Intelligence, works by delivering through a user’s .

“As the tactile sensitivity among and different parts of the hand within a person varies widely, a universal method to encode tactile information into faithful feedback in hands according to sensitivity features is urgently needed,” Kuanming Yao and his colleagues wrote in their paper. “In addition, existing haptic interfaces worn on the hand are usually bulky, rigid and tethered by cables, which is a hurdle for accurately and naturally providing haptic feedback.”

Nov 3, 2022

LIVE — BECOMING: AN INTERACTIVE JOURNEY IN VR

Posted by in categories: cybercrime/malcode, information science, media & arts, particle physics, virtual reality

Gallery QI — Becoming: An Interactive Music Journey in VR — Opening Night.
November 3rd, 2022 — Atkinson Hall auditorium.
UC San Diego — La Jolla, CA

By Shahrokh Yadegari, John Burnett, Eito Murakami and Louis Pisha.

Continue reading “LIVE — BECOMING: AN INTERACTIVE JOURNEY IN VR” »

Nov 1, 2022

‘Humans Will Live In Metaverse Soon’, Claims Mark Zuckerberg. What About Reality?

Posted by in categories: neuroscience, robotics/AI, virtual reality

It mentions that Mark believes that people will migrate to the Metaverse and leave reality behind.


Here’s my conversation with Mark Zuckerberg, including a few opening words from me on Ukraine, Putin, and war. We talk about censorship, freedom, mental health, Social Dilemma, Instagram whistleblower, mortality, meaning & the future of the Metaverse & AI. https://www.youtube.com/watch?v=5zOHSysMmH0 pic.twitter.com/BLARIpXgL0— Lex Fridman (@lexfridman) February 26, 2022

Continue reading “‘Humans Will Live In Metaverse Soon’, Claims Mark Zuckerberg. What About Reality?” »

Oct 28, 2022

Latest Computer Vision Research From Cornell and Adobe Proposes An Artificial Intelligence (AI) Method To Transfer The Artistic Features Of An Arbitrary Style Image To A 3D Scene

Posted by in categories: robotics/AI, transportation, virtual reality

Art is a fascinating yet extremely complex discipline. Indeed, the creation of artistic images is often not only a time-consuming problem but also requires a significant amount of expertise. If this problem holds for 2D artworks, imagine extending it to dimensions beyond the image plane, such as time (in animated content) or 3D space (with sculptures or virtual environments). This introduces new constraints and challenges, which are addressed by this paper.

Previous results involving 2D stylization focus on video contents split frame by frame. The result is that the generated individual frames achieve high-quality stylization but often lead to flickering artifacts in the generated video. This is due to the lack of temporal coherence of the produced frames. Furthermore, they do not investigate the 3D environment, which would increase the complexity of the task. Other works focusing on 3D stylization suffer from geometrically inaccurate reconstructions of point cloud or triangle meshes and the lack of style details. The reason lies in the different geometrical properties of starting mesh and produced mesh, as the style is applied after a linear transformation.

The proposed method termed Artistic Radiance Fields (ARF), can transfer the artistic features from a single 2D image to a real-world 3D scene, leading to artistic novel view renderings that are faithful to the input style image (Fig. 1).

Oct 28, 2022

Meta what?

Posted by in categories: augmented reality, big data, computing, evolution, futurism, information science, innovation, internet, life extension, machine learning, Mark Zuckerberg, posthumanism, singularity, virtual reality

When in 2015, Eileen Brown looked at the ETER9 Project (crazy for many, visionary for few) and wrote an interesting article for ZDNET with the title “New social network ETER9 brings AI to your interactions”, it ensured a worldwide projection of something the world was not expecting.

Someone, in a lost world (outside the United States), was risking, with everything he had in his possession (very little or less than nothing), a vision worthy of the American dream. At that time, Facebook was already beginning to annoy the cleaner minds that were looking for a difference and a more innovative world.

Today, after that test bench, we see that Facebook (Meta or whatever) is nothing but an illusion, or, I dare say, a big disappointment. No, no, no! I am not now bad-mouthing Facebook just because I have a project in hand that is seen as a potential competitor.

I was even a big fan of the “original” Facebook; but then I realized, it took me a few years, that Mark Zuckerberg is nothing more than a simple kid, now a man, who against everything and everyone, gave in to whims. Of him, initially, and now, perforce, of what his big investors, deluded by himself, of what his “metaverse” would be.

Continue reading “Meta what?” »

Oct 20, 2022

A high-resolution, wearable electrotactile rendering device that virtualizes the sense of touch

Posted by in categories: biotech/medical, engineering, mobile phones, virtual reality, wearables

A collaborative research team co-led by City University of Hong Kong (CityU) has developed a wearable tactile rendering system, which can mimic the sensation of touch with high spatial resolution and a rapid response rate.

The team demonstrated its application potential in a braille display, adding the sense of touch in the metaverse for functions such as virtual reality shopping and gaming, and potentially facilitating the work of astronauts, deep-sea divers and others who need to wear thick gloves.

Continue reading “A high-resolution, wearable electrotactile rendering device that virtualizes the sense of touch” »

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