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Archive for the ‘virtual reality’ category: Page 18

Dec 15, 2022

Honda says VR is changing how it designs cars. You might not notice

Posted by in categories: biotech/medical, virtual reality

Honda is pulling away from a design practice that’s (literally) shaped auto making since the ’30s.

The $43 billion company still depends on life-size clay models to evaluate its designs, a tried and true method pioneered by GM designer Harley Earl. But Honda is gradually relying less on the practice, ever since the Coronavirus tore across the globe and resulting lockdowns divided its teams in Los Angeles, Ohio and Japan. The way Honda tells it, those early 2020 travel rules “threatened” its designers’ ability to work with engineers on the ’24 Prologue, creating a window for a deeper dive into virtual reality.

Dec 9, 2022

HEXATRACK-Space Express Concept Connecting Lunar &Martian City (Lunar & Mars Glass) and Beyond-SHORT

Posted by in categories: media & arts, space, virtual reality

HEXATRACK-Space Express Concept Connecting Lunar &Martian City (Lunar & Mars Glass) and Beyond — SHORT VERSIONHEXATRACK-Space Express Concept, designed and created by Yosuke A. Yamashiki, Kyoto University.
Lunar Glass & Mars Glass, designed and created by Takuya Ono, Kajima Co. Ltd.
Visual Effect and detailed design are generated by Juniya Okamura.
Concept Advisor Naoko Yamazaki, AstronautSIC Human Spaceology Center, GSAIS, Kyoto UniversityVR of Lunar&Mars Glass — created by Natsumi Iwato and Mamiko Hikita, Kyoto University.
VR contents of Lunar&Mars Glass by Shinji Asano, Natsumi Iwato, Mamiko Hikita and Junya Okamura.
Daidaros concept by Takuya Ono.
Terraformed Mars were designed by Fuka Takagi & Yosuke A. Yamashiki.
Exoplanet image were created by Ryusuke Kuroki, Fuka Takagi, Hiroaki Sato, Ayu Shiragashi and Y. A. Yamashiki.
All Music (” Lunar City” “Martian”“Neptune”) are composed and played by Yosuke Alexandre Yamashiki.

Dec 8, 2022

How VR Is Changing How We Look at Tumors | Mashable

Posted by in categories: biotech/medical, virtual reality

Tumors are three-dimensional phenomena, but so far we have been using 2D imagery to scan and study them. With the advancement of virtual reality in recent years, professor and director at Cancer Research UK Cambridge Institute Greg Hannon saw an opportunity to advance cancer research by incorporating 3D imaging and VR technology.

In 2017, his IMAXT team (Imaging and Molecular Annotation of Xenografts and Tumors) received a £20 million grant from Cancer Grand Challenges to develop VR software that could map tumours at an unprecedented level of detail. In the last few years, the project welcomed interdisciplinary and international collaborations between scientists and artists who created and tested the technology on breast cancers.

Continue reading “How VR Is Changing How We Look at Tumors | Mashable” »

Dec 7, 2022

Good Morning 2033

Posted by in categories: augmented reality, health, robotics/AI, virtual reality

Good Morning, 2033 — A Sci-Fi Short Film.

What will your average morning look like in 2033? And who hacked us?

Continue reading “Good Morning 2033” »

Dec 6, 2022

AI-designed structured material creates super-resolution images using a low-resolution display

Posted by in categories: augmented reality, robotics/AI, virtual reality, wearables

One of the promising technologies being developed for next-generation augmented/virtual reality (AR/VR) systems is holographic image displays that use coherent light illumination to emulate the 3D optical waves representing, for example, the objects within a scene. These holographic image displays can potentially simplify the optical setup of a wearable display, leading to compact and lightweight form factors.

On the other hand, an ideal AR/VR experience requires relatively to be formed within a large field-of-view to match the resolution and the viewing angles of the human eye. However, the capabilities of holographic image projection systems are restricted mainly due to the limited number of independently controllable pixels in existing image projectors and spatial light modulators.

A recent study published in Science Advances reported a deep learning-designed transmissive material that can project super-resolved images using low-resolution image displays. In their paper titled “Super-resolution image display using diffractive decoders,” UCLA researchers, led by Professor Aydogan Ozcan, used deep learning to spatially-engineer transmissive diffractive layers at the wavelength scale, and created a material-based physical image decoder that achieves super-resolution image projection as the light is transmitted through its layers.

Dec 5, 2022

Facebook Exec Says Metaverse Will Let you Betray Your Friends in VR

Posted by in category: virtual reality

POV: There’s a slight chill in the air, the leaves are changing, and you might just be wearing corduroy. You know what that means? Facebook-turned-Meta’s Connect conference is here. And boy, was Connect 2022’s prerecorded keynote presentation video a doozy.

The hour-and-a-half long clip was jam-packed with… well, a lot. There was a product reveal. There were finally legs, but only for executive avatars. There was — and we cannot stress this enough — more nodding blankly at a camera than we’ve probably ever seen in a single video. One particularly striking revelation, though? The promise that soon, the metaverse might be a space where we can all betray those closest to us. Finally!

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Nov 26, 2022

Neurocognitive research finds gamers are better at timing their reactions than non-gamers

Posted by in categories: entertainment, virtual reality

A study in a virtual reality environment found that action video game players have better implicit temporal skills than non-gamers. They are better at preparing to time their reactions in tasks that require quick reactions and they do it automatically, without consciously working on it. The paper was published in Communications Biology.

Many research studies have shown that playing video games enhances cognition. These include increased ability to learn on the fly and improved control of attention. The extent of these improvements is unclear and it also depends on gameplay.

Success in action video games depends on the players’ skill in making precise responses at just the right time. Players benefit from practice during which they refine their time-related expectations of in-game developments, even when they are unaware of it. This largely unconscious process of processing time and preparing to react in a timely manner based on expectations of how the situation the person is in will develop is called incidental temporal processing.

Nov 24, 2022

Building NeuroTech Minimally Invasive Human Machine Interfaces | Dr. Connor Glass

Posted by in categories: augmented reality, biotech/medical, cyborgs, government, law, life extension, neuroscience, robotics/AI, virtual reality, wearables

Neuralink’s invasive brain implant vs phantom neuro’s minimally invasive muscle implant. Deep dive on brain computer interfaces, Phantom Neuro, and the future of repairing missing functions.

Connor glass.
Phantom is creating a human-machine interfacing system for lifelike control of technology. We are currently hiring skilled and forward-thinking electrical, mechanical, UI, AR/VR, and Ai/ML engineers. Looking to get in touch with us? Send us an email at [email protected].

Continue reading “Building NeuroTech Minimally Invasive Human Machine Interfaces | Dr. Connor Glass” »

Nov 23, 2022

Artificial Intelligence & Robotics Tech News For October 2022

Posted by in categories: cyborgs, drones, Elon Musk, information science, quantum physics, robotics/AI, supercomputing, transhumanism, virtual reality

https://www.youtube.com/watch?v=QrXnYHubFPc

Deep Learning AI Specialization: https://imp.i384100.net/GET-STARTED
AI News Timestamps:
0:00 New AI Robot Dog Beats Human Soccer Skills.
2:34 Breakthrough Humanoid Robotics & AI Tech.
5:21 Google AI Makes HD Video From Text.
8:41 New OpenAI DALL-E Robotics.
11:31 Elon Musk Reveals Tesla Optimus AI Robot.
16:49 Machine Learning Driven Exoskeleton.
19:33 Google AI Makes Video Game Objects From Text.
22:12 Breakthrough Tesla AI Supercomputer.
25:32 Underwater Drone Humanoid Robot.
29:19 Breakthrough Google AI Edits Images With Text.
31:43 New Deep Learning Tech With Light waves.
34:50 Nvidia General Robot Manipulation AI
36:31 Quantum Computer Breakthrough.
38:00 In-Vitro Neural Network Plays Video Games.
39:56 Google DeepMind AI Discovers New Matrices Algorithms.
45:07 New Meta Text To Video AI
48:00 Bionic Tech Feels In Virtual Reality.
53:06 Quantum Physics AI
56:40 Soft Robotics Gripper Learns.
58:13 New Google NLP Powered Robotics.
59:48 Ionic Chips For AI Neural Networks.
1:02:43 Machine Learning Interprets Brain Waves & Reads Mind.

Nov 22, 2022

800,000 Neurons in a Dish Learned to Play Pong in Just Five Minutes

Posted by in categories: neuroscience, virtual reality

The stimulations were critical for their learning. Separate experiments with DishBrain without any electrical feedback performed far worse.

Game On

The study is a proof of concept that neurons in a dish can be a sophisticated learning machine, and even exhibit signs of sentience and intelligence, said Kagan. That’s not to say they’re conscious—rather, they have the ability to adapt to a goal when “embodied” into a virtual environment.

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