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Archive for the ‘entertainment’ category: Page 30

Oct 29, 2022

Fish Basket — Imaginarium (Official Music Video)

Posted by in categories: entertainment, media & arts, robotics/AI

The recipe for the Imaginarium is locked behind the ancient doors. Three brave hunters are sent on a mission to get the three mysterious scrolls needed to open them… but somebody doesn’t like it at all.

Official Music Video for “Imaginarium” by Fish Basket.

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Oct 28, 2022

This DIY handheld computer kit helps you fulfill your fantasy console dreams

Posted by in categories: business, computing, entertainment

We live in very interesting times, especially if you happen to be a tinkerer, hobbyist, or what is commonly called a “maker” these days. From affordable palm-sized computer boards like the Raspberry Pi to the almost magical 3D printers, it has never been easier to bring ideas to life or, at the very least, prototype designs quickly before they hit final production. Not everyone might have access to these parts and tools, though, but those same things have also made it easier to create and sell products that bigger companies would never dare make. Those include niche yet popular designs, like this quirky pocket computer kit that you can assemble on your own to become not just a portable game emulator but a real computer you could use for more serious business, like even developing your own retro-style game on the go.

Designer: Clockwork.

Oct 27, 2022

Study explores how visual effects in videogames help players to make sense of game worlds

Posted by in categories: computing, entertainment

Visual effects (VFX) can help to make videogames more engaging and immersive for players. However, they are often also designed to support players, for instance, by pointing them to specific locations or highlighting helpful game features.

Researchers at University of California, Santa Cruz (UCSC) have recently carried out a study investigating the ways in which VFX can help videogame players to make sense of the virtual worlds and environments they are navigating. Their paper, pre-published on arXiv and presented at the IEEE VIS Workshop on Visualization for the Digital Humanities (VIS4DH), could guide the future development of both and data visualization tools.

“Our study mostly builds upon our engagement with two distinct communities: the data visualization research and the videogame communities,” Henry Zhou, one of the researchers who carried out the study, told TechXplore. “The Computational Media department at UCSC has a mixture of scholars interested in both media artifacts. The paper originated from my colleague Angus G. Forbes’ observation of a general minimalist aesthetic as practicing wisdom in the data visualization research community, especially when it comes to visual effects (VFX) and animation.”

Oct 25, 2022

WePC Gaming on TikTok

Posted by in categories: entertainment, military

39.9K Likes, 733 Comments. TikTok video from WePC Gaming (@wepcgaming): “MAX graphics settings in Modern Warfare 2!😯 #modernwarfare2 #modernwarfare2campaign #mw2 #gamingontiktok #gaming”. original sound.

Oct 24, 2022

Disney: The Metaverse, Digital Transformation, And The Future Of Storytelling

Posted by in categories: entertainment, futurism

The Walt Disney Company encompasses theme parks and some of the world’s best-loved entertainment brands. All of this makes it a perfect fit for the much-hyped metaverse, which promises to blend the real and the virtual to create cutting-edge entertainment experiences.

Oct 24, 2022

Listen to the eerie sounds of a solar storm hitting the Earth’s magnetic field

Posted by in categories: entertainment, particle physics, satellites

Put horror movies and games aside for a few minutes to listen to something truly unsettling this Halloween season. The has released audio of what our planet’s magnetic field sounds like. While it protects us from cosmic radiation and charged particles from solar winds, it turns out that the magnetic field has an unnerving rumble.

You can’t exactly point a microphone at the sky and hear the magnetic field (nor can we see it). Scientists from the Technical University of Denmark collected by the ESA’s three Swarm satellites into sound, representing both the magnetic field and a solar storm.

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Oct 22, 2022

Tentacle robot can gently grasp fragile objects

Posted by in categories: entertainment, information science, robotics/AI

If you’ve ever played the claw game at an arcade, you know how hard it is to grab and hold onto objects using robotics grippers. Imagine how much more nerve-wracking that game would be if, instead of plush stuffed animals, you were trying to grab a fragile piece of endangered coral or a priceless artifact from a sunken ship.

Most of today’s robotic grippers rely on embedded sensors, complex feedback loops, or advanced machine learning algorithms, combined with the skill of the operator, to grasp fragile or irregularly shaped objects. But researchers from the Harvard John A. Paulson School of Engineering and Applied Sciences (SEAS) have demonstrated an easier way.

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Oct 19, 2022

NASA telescope takes 12-year time-lapse movie of entire sky

Posted by in categories: entertainment, mapping, space travel

Pictures of the sky can show us cosmic wonders; movies can bring them to life. Movies from NASA’s NEOWISE space telescope are revealing motion and change across the sky.

Every six months, NASA’s Near-Earth Object Wide Field Infrared Survey Explorer, or NEOWISE, completes one trip halfway around the Sun, taking images in all directions. Stitched together, those images form an “all-sky” map showing the location and brightness of hundreds of millions of objects. Using 18 all-sky maps produced by the spacecraft (with the 19th and 20th to be released in March 2023), scientists have created what is essentially a time-lapse movie of the sky, revealing changes that span a decade.

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Oct 19, 2022

As turbulence ramps up, Xsolla solutions unlock new strategies for game developers

Posted by in categories: business, climatology, economics, entertainment

This GB Live News is in partnership with VB Lab funded by Xsolla.

Video games have always been resilient, even in an increasingly volatile geopolitical climate. Long-time game players are fiercely loyal, and enthusiastic new gamers keep pouring into the market, says Chris Hewish, president of Xsolla. In the first half of 2022 alone, more than 651 deals were announced or closed, for a value of $107 billion. But in a fiercely competitive market, clouded by less economic certainy, studios and indie developers are exploring an increasing number of ways to reach the audiences.

“Game companies do need to look at how their business models can function in a macroeconomic climate, heading into a recession,” he added. “Capital is going to become tighter. If you have a business model based upon growth over profitability, it’s going to be harder to find fuel for that growth. Readjusting to focus on profitability is probably one of the biggest things game companies can do right now, if they haven’t already, to weather the storm in a macro sense. But the opportunity with players and the number of people playing and spending, that’s still looking good.”

Oct 15, 2022

Terasem: My interpretation

Posted by in category: entertainment

I have been collaborating with Terasem for many years. Here is my personal interpretation of Terasem.

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