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Archive for the ‘virtual reality’ category: Page 81

Apr 19, 2016

Meet your future workplace: AI bots, 3D printing and virtual reality

Posted by in categories: 3D printing, employment, robotics/AI, virtual reality

The office today for some and near future for others.


Vodafone says collaboration and gaming will fuel future office design.

Young people coming into employment in the next five years will work in a virtual reality office in the future, according to Vodafone.

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Apr 19, 2016

The Untold Story of Magic Leap, the World’s Most Secretive Startup

Posted by in categories: business, virtual reality

That astounding sum is especially noteworthy because Magic Leap has not released a beta version of its product, not even to developers. Aside from potential investors and advisers, few people have been allowed to see the gear in action, and the combination of funding and mystery has fueled rampant curiosity. But to really understand what’s happening at Magic Leap, you need to also understand the tidal wave surging through the entire tech industry. All the major players—Facebook, Google, Apple, Amazon, Microsoft, Sony, Samsung—have whole groups dedicated to artificial reality, and they’re hiring more engineers daily. Facebook alone has over 400 people working on VR. Then there are some 230 other companies, such as Meta, the Void, Atheer, Lytro, and 8i, working furiously on hardware and content for this new platform. To fully appreciate Magic Leap’s gravitational pull, you really must see this emerging industry—every virtual-reality and mixed-reality headset, every VR camera technique, all the novel VR applications, beta-version VR games, every prototype VR social world.

Like I did—over the past five months.

Then you will understand just how fundamental virtual reality technology will be, and why businesses like Magic Leap have an opportunity to become some of the largest companies ever created.

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Apr 19, 2016

Playing VR Game ‘Mars 2030’, Which Uses NASA Data to Explore the Red Planet

Posted by in categories: entertainment, space, virtual reality

Playing the new experience from Fusion, NASA and MIT.

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Apr 18, 2016

NYU Holodeck to be a model for year 2041 cyberlearning

Posted by in categories: education, robotics/AI, virtual reality

NYU-X Holodeck (credit: Winslow Burleson and Armanda Lewis)

In an open-access paper in the Journal of Artificial Intelligence Education, Winslow Burleson, PhD, MSE, associate professor, New York University Rory Meyers College of Nursing, suggests that “advanced cyberlearning environments that involve VR and AI innovations are needed to solve society’s “wicked challenges*” — entrenched and seemingly intractable societal problems.

Burleson and and co-author Armanda Lewis imagine such technology in a year 2041 Holodeck, which Burleson’s NYU-X Lab is currently developing in prototype form, in collaboration with colleagues at NYU Courant, Tandon, Steinhardt, and Tisch.

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Apr 18, 2016

Transhumanism is Being Guided by Reason and the Word “Why”

Posted by in categories: biotech/medical, cyborgs, neuroscience, transhumanism, virtual reality

https://youtube.com/watch?v=TFErQ3XM__c

My new story for The Huffington Post on the virtue of reason and asking: Why?.


2016-04-15-1460696511-7718468-futureimage.jpg
Image of the future — By Smart Gadget Technology

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Apr 13, 2016

How Virtual Reality Will Change the Face of Healthcare

Posted by in categories: health, virtual reality

VR is Poised to Change Many Facets of Healthcare. Find out How.

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Apr 13, 2016

Samsung’s flagship KS9800 is bold, beautiful, and wicked smart

Posted by in categories: electronics, virtual reality

Wicked nice — however, I cannot wait to see SamSung leverage Q-Dots (QD) for VR.


It’s Samsung’s best 4K UHD TV yet, and not just because it has stunning picture quality. It’s also the smartest, easiest-to-use TV we’ve seen in some time.

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Apr 13, 2016

Facebook says VR headsets will look like Ray-Bans in 10 years

Posted by in categories: futurism, virtual reality

Virtual Reality is awesome, but having to wear a huge headset isn’t fun.

Facebook knows that, so while unveiling its roadmap for the next 10 years, Mark Zuckerberg said future VR headsets would basically be the size of a normal pair of glasses.

Some of the biggest names in tech are coming to TNW Conference in Amsterdam this May.

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Apr 11, 2016

Watch a live surgery take place in virtual reality on April 14th

Posted by in categories: 3D printing, augmented reality, biotech/medical, cyborgs, virtual reality

Hmmm; not sure if I can watch given my tolerance level of seeing blood.


Cutting-edge technology has a way of snaking itself into the medical field. Over the past few years, for example, we’ve seen 3D printers used to create prescription medication, prosthetic limbs, casts, replacement bones, homemade cosmetic braces and even cartilage implants.

Now, we’re beginning to see some of the ways that virtual reality will impact modern medicine with a company by the name of Medical Realities leading the way.

Continue reading “Watch a live surgery take place in virtual reality on April 14th” »

Apr 7, 2016

BMW opts to incorporate HTC Vive VR headsets and mixed reality into the development of new vehicle models. Computer images instead of laboriously constructed draft models: greater flexibility, faster results and lower costs

Posted by in categories: augmented reality, computing, transportation, virtual reality

Munich. BMW has become the first car manufacturer to introduce a mixed reality system into vehicle development that has been devised entirely using components from the computer games industry. This offers some significant advantages over the VR systems that have existed to date, and is the first step towards making virtual reality a very real part of many developer workstations in the not-too-distant future.

The adoption of this computer system makes it possible to save a great deal of time and effort, especially during the early stages of development. VR investigations could previously only be conducted at costly specialised facilities. By incorporating consumer electronics, the developers gain an unprecedented degree of flexibility, because any modifications can be implemented and tested very quickly. In addition to this, developers around the globe will be able to take part in the decision-making process from their own office without having to travel too far. Only once the draft designs have been approved with the help of the 3D headsets will they actually be built for further testing.

BMW has been employing VR systems in the development process since the 1990s. It is now reaffirming its pioneering status by systematically implementing technology from a sector which has not previously been the focal point of industrial applications. Since this spring, components from the computer games industry have been allowing engineers and designers to immerse themselves more and more often in virtual worlds that are increasingly realistic. The shorter innovation cycles of consumer electronics result in a far wider scope of functions together with lower costs. This thereby enables more vehicle functions to be translated to a VR model in ever more realistic fashion. It is furthermore possible to scale the system to many different developer workstations with little effort.

Continue reading “BMW opts to incorporate HTC Vive VR headsets and mixed reality into the development of new vehicle models. Computer images instead of laboriously constructed draft models: greater flexibility, faster results and lower costs” »

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