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Archive for the ‘virtual reality’ category: Page 75

Jul 20, 2016

Five Theories of Motion Sickness Triggers in Virtual Reality

Posted by in category: virtual reality

5 Theories on Motion Sickness with VR’s help.


jason-jeraldWhen people dream about what they want to do in VR, it inevitably involves actually moving around within a virtual environment. But VR locomotion triggers simulator sickness in a lot of people, and solving it is one of the biggest open problems in virtual reality. NextGen Interactions’ Jason Jerald wrote a comprehensive summary of much of the pertinent academic research about VR in The VR Book, and in Chapter 12 he summarizes the five major theories of what may cause simulator sickness.

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Jul 20, 2016

Mall of America joins virtual reality revolution

Posted by in category: virtual reality

Even the shopping malls are going VR.


Mall of America is using leading-edge technology to enhance the on- and offsite customer experience.

The Bloomington, Minnesota-based center is the latest retail participant to adopt virtual reality (VR) technology. A new, VR-based immersive experience allows customers to “see” retail, entertainment and live events within the mall.

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Jul 20, 2016

Leap Motion Predicts Amazing 3rd Generation Holographic OLED Virtual Reality Headsets

Posted by in categories: augmented reality, virtual reality

While the virtual reality headsets like the HTC Vive and Oculus Rift are quite impressive already, there is no doubt that the technology will be developing rapidly, becoming more immersive, lighter, and less intrusive. Leap Motion, a company known for their motion tracking software and cameras has close ties with many of the larger VR manufacturers, and this last week the company’s CTO David Holz spoke a bit about his vision for future VR/AR headsets, based on some of the discussions he’s had with various big-name manufacturers. While Leap Motion likely won’t be producing hardware for these future headsets, it is very possible that their software could play an integral part in future generations VR and AR products.

Holz discussed some of the technology that may be found in third generation headsets of the future, and while he didn’t say when such technology would be available, my guess is perhaps 5–7 years. These third generation headsets will likely be transparent, look a lot like a pair of sunglasses, be extremely light weight and rely on Holographic OLED displays which will be able to switch between both AR(transparent) and VR(opaque) capabilities.

“They’re slightly funny-colored,” he said as he described these future headsets. “But they’re pretty reasonable, something that I might wear all day, all the time. And that’s something that, to me personally, is the most exciting. That’s getting into the age of AR… I’m seeing lots of things ahead of everybody. Behind the scenes, these things are starting to appear more and more.”

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Jul 19, 2016

Robots Replacing Developers? This Startup Uses Artificial Intelligence To Build Smart Software

Posted by in categories: business, robotics/AI, virtual reality, wearables

The role of technology within our personal and professional lives continues evolving at an exceptionally fast pace. From utility-based mobile apps and wearable devices, to the emergence of augmented and virtual reality, the digital revolution is expanding to cover every aspect of the human experience.

In an era of entrepreneurship, founders rely heavily on advancements in technology to develop cutting edge products, platforms and experiences that meet the growing demands of a global consumer base. As content remains essential to building a brand or launching a business, it’s also critical that companies have the capability to swiftly adapt in changing markets. Being able to successfully scale a business, amidst the inevitable pivots and unexpected turns, requires having access to the tools and solution-based software needed to create, modify and fix things on-demand.

For companies dependent on manpower to manage these responsibilities, efficiency becomes contingent upon talent and training, guided by sharp instincts and relentlessly working around the clock to assure tasks are not only completed effectively, but to further offset the likelihood of human error. For software developers, who have an extremely detailed and meticulous role, being such an invaluable piece to the puzzle can prove to be very risky, time-consuming and equally as expensive; especially as testing, predicting and automating becomes increasingly paramount. As companies aim to cut costs without sacrificing quality, while understanding the core function of technology is to provide streamline solutions to complex problems, what arises is the notorious battle of man versus machine, and also where a company like Dev9 steps in.

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Jul 18, 2016

Virtual Reality Chair

Posted by in category: virtual reality

This virtual reality chair allows you to sit AND move at the same time.

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Jul 16, 2016

Virtuix Omni Provides Virtual Worlds in Which to Walk, Run, and Jump

Posted by in categories: entertainment, health, virtual reality

2016 has been called the year that virtual reality becomes a reality, as some of the most anticipated devices will be made available on the consumer market. From Magic Leap (valued at over $1 billion) to Oculus (acquired by Facebook last year for $2 billion), there’s plenty of interest in the market, and ample room for it.

Though virtual reality is often depicted as an experience for the recliner or gaming chair, a number of VR enthusiasts want us to rethink how we engage with the technology. Instead of sitting around, they’d like to get us moving and looking beyond the go-to medium of gaming. Developers of these new devices consider fields like military training and healthcare as valuable places for mobile virtual reality to be applied.

Leading this approach is a Kickstarter VR company called Virtuix, whose treadmill-like device Omni encourages users to get upright and active. The reason to develop such a device felt like a natural evolution to Virtuix’s former Product Manager, Colton Jacobs.

“If I am walking in the virtual world my avatar is actually walking…”, he says, “…then the body’s natural reaction is, I want to stand up, I want to be walking with this avatar as if I’m actually there.”

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Jul 15, 2016

Virtual Reality Food

Posted by in categories: food, virtual reality

Consume your favorite foods…without any of the calories. Seriously.

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Jul 13, 2016

An Open Valve: How a Modding Community Shaped the Future of Virtual Reality

Posted by in categories: futurism, virtual reality

Interesting story on VR.


How did a traditional gaming software company end up creating arguably the most cutting-edge VR hardware on the market, the HTC Vive?

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Jul 12, 2016

Samsung thinks you can overcome your fear of spiders using virtual reality

Posted by in category: virtual reality

VR for phobias; makes sense. Scared of spiders? Samsung believes VR may be the treatment for you.


Could you face your fears if you knew you weren’t actually facing your fears? That’s the premise behind a virtual reality experiment Samsung is running for a new app called Itsy, which is designed to help people face their fear of spiders. Created with the help of researchers at Stockholm University, Itsy tries to wean people into giving up their fear of arachnids.

The program is being run by Samsung’s Nordic branch, and the reason is extremely specific.

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Jul 12, 2016

Traditional Contact Lenses Reimagined to Include Biosensoring Virtual Reality

Posted by in categories: biotech/medical, virtual reality

IRVINE, Calif., July 11, 2016 /PRNewswire/ — From measuring glaucoma to augmenting reality, advances in technology have enabled smart contact lenses to steadily gain traction in the past year. Although still in the early stages of development, the introduction of such novelties will inevitably be life-changing.

Photo — http://photos.prnewswire.com/prnh/20160711/388295

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