Archive for the ‘virtual reality’ category: Page 73
Aug 26, 2016
Virtual reality robots could someday TELEPORT juries to crime scenes
Posted by Carse Peel in categories: robotics/AI, security, virtual reality
Virtual reality robots could someday teleport juries to gruesome crime scenes to investigate murders…
Juries are rarely allowed to visit crime scenes.
There are some exceptions, usually in difficult, high-profile murder cases such as the O.J Simpson trial in 1995.
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Aug 26, 2016
Want to Hang Out with POTUS in VR? You Can!
Posted by Carse Peel in category: virtual reality
A new virtual reality experience from Felix & Paul Studios lets you visit Yosemite National Park with President Obama. Check it out here.
Aug 24, 2016
25 Years Later After The Crash, Web and VR Are Finally Converging For Real — By Tony Parisi | UploadVR
Posted by Odette Bohr Dienel in category: virtual reality
“Twenty five years after the first consumer VR crash, virtual reality is poised to upend human-computer interaction, the Internet has disrupted every facet of life as we knew it back then, and the two are now on a collision course.”
Aug 19, 2016
Training with VR allows paralyzed patients to learn to walk again
Posted by Karen Hurst in categories: biotech/medical, cyborgs, neuroscience, virtual reality
Another beautiful use for VR.
Brain-machine interfaces and exoskeletons, combined with VR technology triggers partial recovery in 8 patients.
Aug 19, 2016
Watch the stunning first trailer for the Rick and Morty VR game
Posted by Shailesh Prasad in categories: entertainment, virtual reality
Aug 17, 2016
Broadcasting Startup NextVR Grabs $80 Million in Funding
Posted by Elmar Arunov in category: virtual reality
NextVR Targets International Growth and Global Partnerships with $80 Million Series B Funding Round.
Proud to be a part of this amazing team!
Aug 15, 2016
IARPA looks to reinvent the virtual desktop
Posted by Karen Hurst in categories: security, virtual reality
The Intelligence Community’s research agency is exploring the use of role-based virtual environments to enhance security.
Aug 15, 2016
Facebook’s 10-Year Plan: Connectivity, Artificial Intelligence, And Virtual Reality
Posted by Shailesh Prasad in categories: internet, robotics/AI, transportation, virtual reality
Earlier this year at Facebook’s F8 conference, the company revealed three innovation pillars that make up the company’s ten-year vision: connectivity, artificial intelligence (AI), and virtual reality (VR). Facebook’s Chief Technology Officer Mike Schroepfer is responsible for leading each of them. Despite the fact that the vision is ten-years in duration, the company has made significant progress in each.
Facebook’s progress in AI can been seen in everything from the company’s news feed to the way in which people are tagged. The virtual reality innovations are best demonstrated through the Oculus Rift, which I demo’d last Thursday. More recently, the company made a great flight forward on the connectivity pillar as Acquila, a long-endurance plane that will fly above commercial aircraft and the weather, took flight in Arizona. The goal is for this v-shaped aircraft that has a wingspan longer than a Boeing 737, but weighs under 1,o00 pounds to bring basic internet access to the developing world.
I met with Schroepfer at Facebook’s headquarters in Menlo Park, and we discussed these three pillars and a variety of other topics, including the company’s recruiting methods, how the company maintains its innovative edge, and the logic behind its headquarters — one of the largest open-space offices in the world.
Aug 11, 2016
Paralysed patients move limbs after virtual reality training
Posted by Carse Peel in categories: biotech/medical, cyborgs, neuroscience, robotics/AI, virtual reality
Eight completely paralysed people have regained function in their limbs following virtual reality training, in an accidental result that has astonished even the scientists involved.
Using a brain-machine interface, scientists showed that people with long-term severe paralysis could retrain the few remaining connections in their damaged spines, letting their brains talk to their extremities once more. This enabled them to feel sensation, move their limbs and improved their bladder and bowel control.
The results came about as a wholly unexpected side effect of training to help people use robotic exoskeletons, which let them walk upright.
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