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Archive for the ‘virtual reality’ category: Page 48

Apr 5, 2020

Aijobs on Facebook Watch

Posted by in categories: cybercrime/malcode, information science, robotics/AI, virtual reality

This is when #ai will replace humans at creative tasks. 🧠 Credit: @worldeconomicforum
 Looking for a job in AI & Machine Learning. Follow us for more updates or visit: https://aijobs.com/

#aijobs #artificialintelligence #datascience #IoT #AIoT #robot #robots #deeplearning #robotics #tecnologia #cybersecurity #aiskills #artificialintelligenceai #machinelearning #machinelearningalgorithms #futuretechnology #ML #computerengineer #codinglife #coding #programmerlife #VR #technologies #techie

Apr 4, 2020

3 Fun Space Games Play With Your Kids to combat isolation.

Posted by in categories: health, space, virtual reality
Space Related games to play with your kids to combat isolation.

So we are on month 3 of COVID19 here in Asia. We have had some time to figure out how to keep ourselves from going stir crazy. Playing some boardgames with the kids is a better alternative to youtube or xbox all day long.

I know that being stuck in side can be challenging. Going outside with your kids may not be a possibility if you live in a high density population area. So what do you do with your kids when they are stuck at home, getting stressed out or spending too much time online? Answer: Spend time with them.

Scholastic, the company that is known for educational fun books for kids, said that there many benefits for playing games as a family. If you bring out board games, the kid turn off the screen. You can have special time with your kids and allowing you to teach them about teamwork, patience, and how to win and lose gracefully. Board games can help benefit kids’ brains and language development.

  • Board games offer math skills like probability
 but don’t tell them that.
  • They boost their language skills as they read cards and ask what words mean.
  • They sharpen your child’s focus by getting them interested in reading rules, looking at the play board and figuring out how to win.
  • They teach the value of teamwork. All for yourself doesn’t work very often in games. Kids learn that if they play dirty, other people adjust their strategy, and usually form alliances to counter a cutthroat player.
  • Strategy games are useful developing thinking skills. Working through problems, adjusting strategy to account for twists and turns is helpful.
  • Take your mind off things and easy anxiety. Looking at the news full time isn’t healthy. Especially kids don’t need to be exposed to all of the serious problems outside. Let them focus at home with you.
  • Show kids how to be a good loser (and winner). Winning is great. Playing in a way that everyone has fun is better. Kids will learn that is okay to fail in a game, because they can always play again and do better next time.
  • Unplug. Unplug. Unplug. To much screen time isn’t good for anyone. Let the eyes have a rest and let your and your kids brain unwind.
  • Set an example. Put down the phone and have a conversation with your kids. They will talk with you so much more when playing a game.

Here are a few games that we played during our first 3 months of being at home.

Apr 3, 2020

Scientists Are Printing Living “Xenobots” out of Biological Cells

Posted by in categories: 3D printing, biotech/medical, robotics/AI, virtual reality

Designer Babies

Xenobots, which were first brought to life back in January, can’t reproduce. Instead, computer scientists program them in a virtual environment and then 3D print their creations out of embryonic cells.

“We are witnessing almost the birth of a new discipline of synthetic organisms,” Columbia University roboticist Hod Lipson, who was not part of the research team, told the NYT. “I don’t know if that’s robotics, or zoology or something else.”

Apr 2, 2020

Our brains as hard drives – could we delete, modify or add memories and skills?

Posted by in categories: computing, genetics, neuroscience, virtual reality

Given the rapid development of virtual reality technology, we may very well be moving toward a time when we’re able to manage the brain’s memories.


Could we develop a similar capability? That may depend heavily upon a handful of ambitious attempts at brain-computer interfacing. But science is moving in baby steps with other tactics in both laboratory animals and humans.

Continue reading “Our brains as hard drives – could we delete, modify or add memories and skills?” »

Mar 21, 2020

Valve president Gabe Newell: ‘We’re way closer to The Matrix than people realize’

Posted by in categories: computing, neuroscience, virtual reality

Think we’re far off from The Matrix? Gabe Newell says you should think again.

In a rare interview with IGN ahead of next week’s release of Half-Life: Alyx, Newell reasoned that more advanced forms of VR might not be too far out. “We’re way closer to The Matrix than people realize,” he stated. “It’s not going to be ‘The Matrix’, The Matrix is a movie and it misses all the interesting technical subtleties and just how weird the post-brain-computer interface world is going to be. But it’s going to have a huge impact on the kinds of experiences that we can create for people.”

Mar 12, 2020

Why There May Be A Virtual Reality Exodus

Posted by in categories: business, virtual reality

Hi all! I hope you’re doing well and staying healthy! As a hobby, I have begun a futurist YouTube channel. I have just uploaded a video on why I personally believe that there may be an exodus to virtual reality in the future. Please take a look at it and subscribe and like it if you enjoyed the video!


Virtual reality is oftentimes the ultimate promise of science-fiction. Leaving behind the boring real-world for an exciting world that operates outside the bounds of reality is something that is promised to us by sci-fi. But does that mean that a large number of people would be willing to do that forever? Here’s why I believe they would.

Continue reading “Why There May Be A Virtual Reality Exodus” »

Mar 9, 2020

Brain-Computer Interface Technology: Helping Or Hacking?

Posted by in categories: cybercrime/malcode, neuroscience, virtual reality

Brain Computer Interface (BCI)


Brain-computer interface (BCI) is a technology that agree to communicate between a human-brain with an external technology. The term can be referred to an interface that takes signals from the brain to an external piece of hardware that sends signals to the brain. There are different brain-computer interface technologies developed, through different methods and for diversified purposes, including in virtual reality technology.

Benefits of Brain Computer Interface

Continue reading “Brain-Computer Interface Technology: Helping Or Hacking?” »

Feb 26, 2020

The Future is Faster Than You Think: An Interview with Peter Diamandis

Posted by in categories: Peter Diamandis, quantum physics, robotics/AI, transportation, virtual reality

Do you Ă gree?


In Peter Diamandis and Steven Kotler’s new book, The Future Is Faster Than You Think, the futurist and science writer talk about converge and how a host of technologies, including VR, quantum computing, and A.I., are speeding up development of flying cars and changing new and old industries.

Feb 18, 2020

The Autonomous Revolution: Reclaiming the Future We’ve Sold to Machines

Posted by in categories: robotics/AI, virtual reality

Of interest here?


The coauthors of the seminal book The Virtual Corporation describe how the rise of artificial intelligence and virtual environments are ushering in an epic cultural transformation—and how we can thrive in this new era.

Feb 11, 2020

Via Virtual Reality, Mother Encounters Deceased Daughter: Science Fiction in the News

Posted by in categories: robotics/AI, transhumanism, virtual reality

Via Virtual Reality, Mother Encounters Deceased Daughter ‘But that barrier was going to melt away someday soon. The transhumanists had promised
’ — Stephen Baxter, 2008.

BabyX AI Real Enough For You ‘
what’s to keep me from showing face, Man? I’m showing a voice this instant
 I can show a face the same way.’ — Robert Heinlein, 1966.

Continue reading “Via Virtual Reality, Mother Encounters Deceased Daughter: Science Fiction in the News” »

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