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Archive for the ‘virtual reality’ category: Page 41

Apr 1, 2021

Dr Shawna Pandya MD — Physician, Scientist, Astronaut Candidate, Aquanaut, Martial Artist, Sky-Diver

Posted by in categories: biotech/medical, neuroscience, singularity, space travel, virtual reality

Dr. Shawna Pandya MD, is a scientist-astronaut candidate with Project PoSSUM, physician, aquanaut, speaker, martial artist, advanced diver, skydiver, and pilot-in-training.

Dr. Pandya is also the VP of Immersive Medicine with the virtual reality healthcare company, Luxsonic Technologies, Director of the International Institute of Astronautical Sciences (IIAS)/PoSSUM Space Medicine Group, Chief Instructor of the IIAS/PoSSUM Operational Space Medicine course, Director of Medical Research at Orbital Assembly Construction (a company building the world’s first rotating space station providing the first artificial gravity habitat), clinical lecturer at the University of Alberta, podcast host with the World Extreme Medicine’s WEMCast series, Primary Investigator (PI) for the Shad Canada-Blue Origin student micro-gravity competition, member of the ASCEND 2021 Guiding Coalition, Life Sciences Team Lead for the Association of Spaceflight Professionals, sesional lecturer for the “Technology and the Future of Medicine,” course at the University of Alberta, and Fellow of the Explorers’ Club.

Continue reading “Dr Shawna Pandya MD — Physician, Scientist, Astronaut Candidate, Aquanaut, Martial Artist, Sky-Diver” »

Mar 28, 2021

Virtual reality – future trends

Posted by in categories: computing, virtual reality

“The quality of VR headsets has improved exponentially since the 1990s. These graphs illustrate how the rapid improvement is likely to continue in the coming decades, with graphical resolutions practically indistinguishable from real life by 2040.”


Virtual reality – future trends.

The quality of virtual reality (VR) headsets has improved exponentially since the 1990s. These graphs illustrate how the rapid improvement is likely to continue in the coming decades, with graphical resolutions practically indistinguishable from real life by 2040.

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Mar 19, 2021

Facebook’s upcoming AR wrist controllers will hijack your nerves

Posted by in categories: augmented reality, computing, cyborgs, ethics, mobile phones, space, virtual reality

All of which would be nice and handy, but clearly, privacy and ethics are going to be a big issue for people — particularly when a company like Facebook is behind it. Few people in the past would ever have lived a life so thoroughly examined, catalogued and analyzed by a third party. The opportunities for tailored advertising will be total, and so will the opportunities for bad-faith actors to abuse this treasure trove of minute detail about your life.

But this tech is coming down the barrel. It’s still a few years off, according to the FRL team. But as far as it is concerned, the technology and the experience are proven. They work, they’ll be awesome, and now it’s a matter of working out how to build them into a foolproof product for the mass market. So, why is FRL telling us about it now? Well, this could be the greatest leap in human-machine interaction since the touchscreen, and frankly Facebook doesn’t want to be seen to be making decisions about this kind of thing behind closed doors.

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Mar 16, 2021

Facial Tracking in VR

Posted by in category: virtual reality

Facial tracker for your virtual avatar. 🙂


Wow! I just tried out the facial tracker from HTC Vive in Neos VR and I have to say it is next level! Can’t wait to see this become the standard in virtual real… See More.

Mar 14, 2021

Using Artificial Intelligence to Generate 3D Holograms in Real-Time on a Smartphone

Posted by in categories: biotech/medical, holograms, mobile phones, robotics/AI, virtual reality

A new method called tensor holography could enable the creation of holograms for virtual reality, 3D printing, medical imaging, and more — and it can run on a smartphone.

Despite years of hype, virtual reality headsets have yet to topple TV or computer screens as the go-to devices for video viewing. One reason: VR can make users feel sick. Nausea and eye strain can result because VR creates an illusion of 3D viewing although the user is in fact staring at a fixed-distance 2D display. The solution for better 3D visualization could lie in a 60-year-old technology remade for the digital world: holograms.

Holograms deliver an exceptional representation of 3D world around us. Plus, they’re beautiful. (Go ahead — check out the holographic dove on your Visa card.) Holograms offer a shifting perspective based on the viewer’s position, and they allow the eye to adjust focal depth to alternately focus on foreground and background.

Mar 11, 2021

Navy engineer devises new way to enhance night vision for ground forces

Posted by in categories: augmented reality, cosmology, economics, military, virtual reality

TOWARDS a METAMATERIALLY-BASED ANALOGUE SENSOR FOR TELESCOPE EYEPIECES jeremy batterson.

https://www.youtube.com/watch?v=rVQWmWkbzkw.

(NB: Those familiar with photography or telescopy can skip over the “elements of a system,” since they will already know this.)

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Mar 7, 2021

Remote working. 😃

Posted by in category: virtual reality

Here’s a glimpse of what working remotely from home with VR looks like in a supermarket.

Mar 2, 2021

Microsoft debuts its AR/VR meetings platform Mesh

Posted by in categories: augmented reality, internet, space, virtual reality

Today, at a special AR/VR focused event held inside its virtual reality community platform Altspace, Microsoft showcased a new product aiming to provide their AR HoloLens platform and VR Windows Mixed Reality platform with a shared platform for meetings.

The app is called Microsoft Mesh and it gives users a cross AR/VR meeting space to interact with other users and 3D content, handling all of technical hard parts of sharing spatial multi-player experiences over the web. Like Microsoft’s other AR/VR apps, the sell seems to be less in the software than it is in enabling developers to tap into one more specialization of Azure, building their own software that builds on the capabilities. The company announced that AltspaceVR will now be Mesh-enabled.

In the company’s presentation, they swung for the fences in showcasing potential use cases, bringing in James Cameron, the co-founder of Cirque du Soleil and Pokémon Go developer Niantic.

Mar 1, 2021

10 Best VR Websites That Highlight the Future of Web Design

Posted by in categories: innovation, virtual reality

Innovative web design to inspire you.


Get inspired by this selection of best VR websites, covering everything from online gaming to cutting-edge healthcare and more.

Feb 19, 2021

Exciting New Tech for People With Low-Vision, Blindness

Posted by in categories: innovation, virtual reality

Innovations in smart canes, electronic glasses, virtual reality and more are helping people with sight-stealing eye conditions navigate the world.

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