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Realistic artificial intelligence can make games – or break them

Interesting; especially how AI is leveraged for enhancing games which does make perfect sense from a pattern recognition and improvement standpoint.


As Central Florida’s video game community enters the virtual reality era, specialists and artists who can create fantasy worlds will be in higher demand here.

Video games often try to transport players to a virtual world, whether it’s a land of wooden zombies or a virtual representation of the Amway Center.

But professionals here say the illusion fails if the game’s artificial intelligence doesn’t realistically react to game situations.

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VR-powered theme park rides will blow you mind later this year

More VR Theme Parks and attractions opening this year. We have the Void opening this summer in Pleasant Grove, UT; a new VR roller coaster in UK’s Alton Towers that opens in April; there is real opportunity for entrepreneurs in the VR space to launch their own portable VR amusement/ entertainment centers for corporate events, parties, etc.


Virtual reality and theme parks may not seem like an obvious match, but these planned attractions may change your mind. Starting this spring we’ll start to see rides that take advantage of VR to offer new and exciting experiences.

Two British theme parks announced VR-powered attractions this month. Alton Towers will turn one of its roller coasters into an outer space adventure using Samsung’s Gear VR, while Thorpe Park is prepping a terrifying new interactive experience powered by the HTC Vive.

At Thorpe Park, the Ghost Train will feature a “13-minute journey through fear,” mixing pre-recorded material, live action and special effects. The HTC Vive makes it possible for each passenger to have their own unique experience, with 12 different journeys and two possible endings to choose from.

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Google is Back in the Virtual Reality Competition

Google is shifting employee responsibilities and forming its own dedicated division for virtual reality computing.

Google is forming its own dedicated division for virtual reality computing, promising some intense competition for Facebook and Microsoft.

Not only has CEO Sundar Pichai moved over a key deputy to run it, but the move also signals Google’s intent to build a viable enterprise business. Because with the executive shift, Google’s massive consumer Web applications now fall under incoming SVP Diane Greene.

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The disruptive technologies that will shape business in the years ahead

Good article. I need to highlight that Quantum will most definitely take all of these technologies to a new level of performance and sophistication that we have never seen before. AI (including robotics) will be able to be the independent thinkers and humanoids that we all read about in SciFi or the AI Warning articles and blogs that we read about today. VR will be to interact and predict movements that are at least 20+ steps ahead of the average person; etc. This is why Quantum is the true game changer among all of these.

2 technologies missing that should also be included to this list is nanbots and CRISPR. Just like wearable’s and AI; CRISPR and nanobots are not new; however, they will change our healthcare industry.


It won’t happen overnight but it will happen.

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Goldman Sachs says VR will be bigger than TV in 10 years

In an analyst note published on Wednesday, Goldman Sachs predicted that the virtual reality (VR) market will outpace the TV market in annual revenue by 2025, making VR bigger than TV.

The banking firm writes that the VR market will generate $110 billion dollars compared to TVs $99 billion in 10 years.

This will happen if VR adoption follows their “Accelerated Uptake” projection, in which virtual reality becomes more commonplace through advances in battery and cellular technologies. By eventually ditching the current wires and accompanying computers needed to power high-end VR headsets, the devices would become truly mobile; think a headset that’s more akin to a pair of sunglasses than the bulky goggles of the first generation Oculus Rift and HTC Vive.

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Lessons from CES: How VR Can Avoid the Fate of 3D TV — By Stephen Cass | IEEE Spectrum

““Your quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all.” So says Galadrial to the fellowship sent to destroy the One Ring in The Lord of the Rings. But that advice might as well be directed to the burgeoning virtual reality industry. Early optimism that the second coming of VR, after a false start in the 1990s, will blossom into a new mainstream medium could collapse into despair, with the technology joining 3D television as another misfire.”

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