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Archive for the ‘habitats’ category: Page 38

Jul 25, 2022

How To Turn a Neglected Alley Into a Beloved (and Wealth-Generating) “Minor Street”

Posted by in category: habitats

We have collected that series into this new, free e-book, The American Alley: A Hidden Resource. The e-book includes the full text of the articles, along with additional illustrations and two appendices that go deeper on the design principles of the world’s most beloved “minor streets.”

Whether you’re an incremental developer, a housing or walkability advocate, a local official trying to grow your city’s tax base, or a homeowner who wants to build an accessory dwelling unit (ADU) on your property, The American Alley will help you understand why alleys were forgotten in the first place…and spur your imagination for what’s possible, now.

Jul 24, 2022

An abandoned Berlin airport is being transformed into a climate-neutral, car-free neighborhood

Posted by in categories: climatology, education, habitats

Interesting story.


The site will have 5,000 new apartments—along with schools and stores that all residents can walk to.

Jul 23, 2022

Else Labs Announces Pro Kitchen Focused Oliver Fleet As It Pauses Rollout of Home Cooking Robot

Posted by in categories: food, habitats, robotics/AI

Else Labs, the company behind the countertop home cooking robot called Oliver, announced today the launch of Oliver Fleet, a commercial kitchen reimagining of its original core product.

The new Fleet solution is a respin of its original standalone Oliver home cooking robot into a solution that allows multiple units to be used and managed simultaneously in professional kitchen environments to automate cooking tasks. According to company CEO Khalid Aboujassoum, while the Oliver Fleet units look the same from the outside as the original consumer unit, they’ve been built to withstand the more rugged requirements of the professional kitchen.

Continue reading “Else Labs Announces Pro Kitchen Focused Oliver Fleet As It Pauses Rollout of Home Cooking Robot” »

Jul 22, 2022

Ford’s electric truck F-150 Lightning is able to power houses for 3 days

Posted by in categories: climatology, habitats, robotics/AI, sustainability

Ford has started trials of its electric vehicle charging robot.


Ford’s all-electric F-150 Lightning truck can power houses for three days during blackouts utilizing its Ford Intelligent Backup Power.

Jul 22, 2022

The problem of induced voltages in control cables in high voltage substations

Posted by in category: habitats

Cabling in power substations is very important due to the fact that they are the longest parts of a system and therefore act as efficient antennas that pickup and or radiate noise. In HV substations, there are different kinds of conductors close to one another, such as high voltage buses, CTs, VTs, carrier couplers, bushing, control cables, substation ground conductors, and equipment ground connections.

The control cables are used to carry potential transformer outputs, current transformer outputs, circuit breaker control signals, relaying, and other communication signals. Increasingly, electronic equipment is used in switchyards and control houses.

Continue reading “The problem of induced voltages in control cables in high voltage substations” »

Jul 21, 2022

Sordo Madaleno Arquitectos creates doughnut-shaped clubhouse in Mexico

Posted by in category: habitats

Cross-laminated timber and volcanic stone were used to form a round building along a lake that was designed by Mexican studio Sordo Madaleno Arquitectos.

The Valle San Nicolás Clubhouse is located on the outskirts of Valle de Bravo, about two hours from Mexico City.

Set on a 385-hectare residential development, along a lake with an 800-metre waterski run, the building holds a range of spaces for relaxing and socialising.

Jul 17, 2022

Bullet train to the moon and Mars? Here’s how Japan’s planning interplanetary travel

Posted by in categories: habitats, space travel

What seems like a sci-fi movie can be turned into reality if Japan’s technology is to be believed. Humans can travel across different planets on a train in the near future! Yes, you read that right. Japan has laid out plans in a bid to send humans to Mars and the Moon, according to The Weather Channel India.

Japan has made plans to build a glass habitat structure that would copy Earth’s gravity, atmosphere and topography to make us feel like home.

Researchers from Japan’s Kyoto University in collaboration with Kajima Construction are working on this plan that might shake up space travel, the Weather Channel reported. The researchers announced this last week in a press conference, the EurAsian Times reported.

Jul 10, 2022

After an AI bot wrote a scientific paper on itself, the researcher behind the experiment says she hopes she didn’t open a ‘Pandora’s box’

Posted by in categories: habitats, robotics/AI

The researcher asked the bot to write a 500 word academic thesis and submitted it to an academic journal. The paper is now being peer reviewed.


Andrew Camarata built his dream house by stacking shipping containers on each other for months, and now he has put the final touches by painting the new metalwork on the container castle.

Jul 10, 2022

Guy Builds a Modern Castle out of Shipping Containers

Posted by in category: habitats

Everyone has a dream house of their own, whether it be a small and cozy bungalow or a three-story mansion in the French countryside, all mancaves differ greatly.

Andrew Camarata built his dream house by stacking shipping containers on top of one another for months, and now he has put the final touches by painting the new metalwork on the container castle.

Continue reading “Guy Builds a Modern Castle out of Shipping Containers” »

Jul 7, 2022

The impact of digital media on children’s intelligence while controlling for genetic differences in cognition and socioeconomic background

Posted by in categories: education, genetics, habitats, neuroscience

Video games seem to be a unique type of digital activity. Empirically, the cognitive benefits of video games have support from multiple observational and experimental studies23,24,25. Their benefits to intelligence and school performance make intuitive sense and are aligned with theories of active learning and the power of deliberate practice26,27. There is also a parallel line of evidence from the literature on cognitive training intervention apps28,29, which can be considered a special (lab developed) category of video games and seem to challenge some of the same cognitive processes. Though, like for other digital activities, there are contradictory findings for video games, some with no effects30,31 and negative effects32,33.

The contradictions among studies on screen time and cognition are likely due to limitations of cross-sectional designs, relatively small sample sizes, and, most critically, failures to control for genetic predispositions and socio-economic context10. Although studies account for some confounding effects, very few have accounted for socioeconomic status and none have accounted for genetic effects. This matters because intelligence, educational attainment, and other cognitive abilities are all highly heritable9,34. If these genetic predispositions are not accounted for, they will confound the potential impact of screen time on the intelligence of children. For example, children with a certain genetic background might be more prone to watch TV and, independently, have learning issues. Their genetic background might also modify the impact over time of watching TV. Genetic differences are a major confounder in many psychological and social phenomena35,36, but until recently this has been hard to account for because single genetic variants have very small effects. Socioeconomic status (SES) could also be a strong moderator of screen time in children37. For example, children in lower SES might be in a less functional home environment that makes them more prone to watch TV as an escape strategy, and, independently, the less functional home environment creates learning issues. Although SES is commonly assumed to represent a purely environmental factor, half of the effect of SES on educational achievement is probably genetically mediated38,39—which emphasizes the need for genetically informed studies on screen time.

Here, we estimated the impact of different types of screen time on the change in the intelligence of children in a large, longitudinal sample, while accounting for the critical confounding influences of genetic and socioeconomic backgrounds. In specific, we had a strong expectation that time spent playing video games would have a positive effect on intelligence, and were interested in contrasting it against other screen time types. Our sample came from the ABCD study (http://abcdstudy.org) and consisted of 9,855 participants aged 9–10 years old at baseline and 5,169 of these followed up two years later.

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