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Archive for the ‘entertainment’ category: Page 70

Aug 30, 2019

Investigating the best features for predicting a movie’s genre and estimated budget

Posted by in categories: computing, entertainment

A team of researchers at the University of Virginia has recently carried out a large-scale analysis aimed at identifying features in film trailers that best predict a movie’s genre and estimated budget. In their study, outlined in a paper pre-published on arXiv, the researchers specifically compared the effectiveness of visual, audio, text, and metadata-based features.

“Video understanding is the next frontier after image understanding,” Vicente Ordonez, one of the researchers who carried out the study, told TechXplore. “However, much work on understanding has so far focused on short clips with a human performing a single action. We wanted something longer, but there is also the issue of computational power. Video trailers seemed like an intermediate compromise, as they display a multitude of things, from scary to funny.”

Movie trailers are short and can easily be paired with movie descriptions. Ordonez and his colleagues realized that these characteristics make them ideal to investigate parallels between video and language.

Aug 30, 2019

Quantum engineering atomically smooth single-crystalline silver films

Posted by in categories: biotech/medical, engineering, entertainment, nanotechnology, quantum physics

Ultra-low-loss metal films with high-quality single crystals are in demand as the perfect surface for nanophotonics and quantum information processing applications. Silver is by far the most preferred material due to low-loss at optical and near infrared (near-IR) frequencies. In a recent study now published on Scientific Reports, Ilya A. Rodionov and an interdisciplinary research team in Germany and Russia reported a two-step approach for electronic beam evaporation of atomically smooth single crystalline metal films. They proposed a method to establish thermodynamic control of the film growth kinetics at the atomic level in order to deposit state-of-the-art metal films.

The researchers deposited 35 to 100 nm thick, single-crystalline silver with sub-100 picometer (pm) with theoretically limited optical losses to form ultrahigh-Q nanophotonic devices. They experimentally estimated the contribution of material purity, material grain boundaries, surface roughness and crystallinity to the optical properties of metal films. The team demonstrated a fundamental two-step approach for single-crystalline growth of silver, gold and aluminum films to open new possibilities in nanophotonics, biotechnology and superconductive quantum technologies. The research team intends to adopt the method to synthesize other extremely low-loss single-crystalline metal films.

Optoelectronic devices with plasmonic effects for near-field manipulation, amplification and sub-wavelength integration can open new frontiers in nanophotonics, quantum optics and in quantum information. Yet, the ohmic losses associated in metals are a considerable challenge to develop a variety of useful plasmonic devices. Materials scientists have devoted research efforts to clarify the influence of metal film properties to develop high performance material platforms. Single-crystalline platforms and nanoscale structural alterations can prevent this problem by eliminating material-induced scattering losses. While silver is one of the best known plasmonic metals at optical and near-IR frequencies, the metal can be challenging for single-crystalline film growth.

Aug 30, 2019

Human Headphones Just Changed The Game

Posted by in category: entertainment

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Human Headphones are the World’s first true wireless over-ear headphones.

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Aug 28, 2019

STAR WARS 9 Trailer # 2 (NEW 2019) The Rise of the Skywalker

Posted by in category: entertainment

© 2019 — Disney

Comedy, Kids, Family and Animated Film, Blockbuster, Action Cinema, Blockbuster, Scifi Movie or Fantasy film, Drama… We keep you in the know!

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Aug 27, 2019

Nanoparticles could someday give humans built-in night vision

Posted by in categories: entertainment, nanotechnology, space

Movies featuring heroes with superpowers, such as flight, X-ray vision or extraordinary strength, are all the rage. But while these popular characters are mere flights of fancy, scientists have used nanoparticles to confer a real superpower on ordinary mice: the ability to see near-infrared light. Today, scientists report progress in making versions of these nanoparticles that could someday give built-in night vision to humans.

The researchers will present their results at the American Chemical Society (ACS) Fall 2019 National Meeting & Exposition.

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Aug 24, 2019

Metagame: A Proposal for Collaborative Construction of a Sacred Science

Posted by in categories: business, entertainment, health, science

The following is a white paper on the Metagame concept and meme. Metagame means “above” or “beyond” the game. The core idea of the Metagame is that voluntary participation in life itself constitutes a Divine Game with rules, purpose, and feedback. The Game asserts the existence of a Divine Science at the original root of the philosophical and religious tradition and at the root of coordinative social self organization. The Metagame is a shared learning community of people who are involved in research or creative projects that deal with these areas. Such areas are important to the health of the social fabric. Herein, we propose two phases and explore several areas of research that may be relevant to the Game.

Introduction:

“According to our social science, we can be or become wise in all matters of secondary importance, but we have to be resigned to utter ignorance in the most important respect: we cannot have any knowledge regarding the ultimate principles of our choices, i.e., regarding their soundness or unsoundness; our ultimate principles have no other support than our arbitrary and hence blind preferences. We are then in the position of beings who are sane and sober when engaged in trivial business and who gamble like madmen when confronted with serious issues — retail sanity and wholesale madness.” — Leo Strauss, Natural Right and History (1953)

Aug 23, 2019

Jackie Kallen — “The First Lady of Boxing” — ideaXme Show — Ira Pastor

Posted by in categories: aging, business, entertainment, events, fun, health, journalism, sex, strategy

Aug 23, 2019

Redefining Robots: Demystify Next Generation AI-Enabled Robotics

Posted by in categories: cyborgs, entertainment, robotics/AI

When speaking about robots, people tend to imagine a wide range of different machines: Pepper, a social robot from Softbank; Atlas, a humanoid that can do backflip made by Boston Dynamics; the cyborg assassin from the Terminator movies; and the lifelike figures that populate the television series — West World. People who are not familiar with the industry tend to hold polarized views. Either they have unrealistically high estimations of robots’ ability to mimic human-level intelligence or they underestimate the potential of new researches and technologies.

Over the past year, my friends in the venture, tech, and startup scenes have asked me what’s “actually” going on in deep reinforcement learning and robotics. The wonder: how are AI-enabled robots different from traditional ones? Do they have the potential to revolutionize various industries? What are their capabilities and limitations? These questions tell me how surprisingly challenging it can be to understand the current technological progress and industry landscape, let alone make predictions for the future. I am writing this article with a humble attempt to demystify AI, in particular, and deep reinforcement learning enabled robotics, topics that we hear a lot about but understand superficially or not at all. To begin, I’ll answer a basic question: what are AI-enabled robots and what makes them unique?

Aug 22, 2019

Photo 9

Posted by in categories: entertainment, futurism

FUTURISTIC MOVIE TIMELINE

Aug 19, 2019

It’s time to take the Animus out of Assassin’s Creed

Posted by in categories: entertainment, futurism

The question of whether the Animus still belongs in the Assassin’s Creed series comes up with the release of each new game, but Assassin’s Creed Odyssey makes me even more sure that Ubisoft should take a simple, but obvious, step: Remove the Animus from future games completely and pretend it never existed.

People play Assassin’s Creed games to travel through time and kill a bunch of people; the framing device that explains how and why characters in our own time are themselves taking that journey has never felt so archaic and vestigial.

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