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Archive for the ‘entertainment’ category: Page 5

Mar 11, 2024

Let’s Support Enhanced Athletes

Posted by in categories: entertainment, finance

Here’s my latest Opinion piece for Newsweek. It discusses the panel I chaired at the House of Lords, UK Parliament supporting enhanced athletes & the Enhanced Games!


Antagonists of the Enhanced Games say it will be dangerous. Some insist athletes will overdose and possibly die while competing. D’Souza said these fears are overblown. The Enhanced Games will also have some regulations, including pre-competition tests that show an athlete is healthy to compete, regardless of what they’re on.

Many athletes don’t seem to mind the risks. That’s partially because they’re being offered large financial sums to compete. Magnussen was offered $1.5 million dollars to try to break the 50-meter freestyle world record, and he appeared quite happy with that sizable amount of money. Furthermore, many athletes have already been taking enhancements, so now they’d just be out in the open about it.

Continue reading “Let’s Support Enhanced Athletes” »

Mar 9, 2024

The AI Takeover In Cinema: How Movie Studios Use Artificial Intelligence

Posted by in categories: entertainment, finance, information science, media & arts, robotics/AI

The film industry, always at the forefront of technological innovation, is increasingly embracing artificial intelligence (AI) to revolutionize movie production, distribution, and marketing. From script analysis to post-production, Already AI is reshaping how movies are made and consumed. Let’s explore the current applications of AI in movie studios and speculates on future uses, highlighting real examples and the transformative impact of these technologies.

AI’s infiltration into the movie industry begins at the scriptwriting stage. Tools like ScriptBook use natural language processing to analyze scripts, predict box office success, and offer insights into plot and character development. For instance, 20th Century Fox employed AI to analyze the script of Logan, which helped in making informed decisions about the movie’s plot and themes. Consider, in pre-production, AI has also aided in casting and location scouting. Warner Bros. partnered with Cinelytic to use AI for casting decisions, evaluating an actor’s market value to predict a film’s financial success. For example, let’s look at location scouting. AI algorithms can sift through thousands of hours of footage to identify suitable filming locations, streamlining what was once a time-consuming process.

Continue reading “The AI Takeover In Cinema: How Movie Studios Use Artificial Intelligence” »

Mar 9, 2024

AMD to introduce AI-based upscaling, potentially matching DLSS

Posted by in categories: entertainment, robotics/AI

Something to look forward to: AMD’s FSR image upscaling technology has avoided using AI until now, which has been a double-edged sword in its competition against Nvidia’s DLSS and Intel’s XeSS. A recent interview with AMD’s CTO indicates that the company plans to pivot sharply toward AI in 2024, with gaming upscaling as one area of focus.

AMD has confirmed that it’s developing a method to play games with AI-based image upscaling. Although further details are scarce, this could potentially bring the company’s solution closer to Nvidia’s. In an interview on the No Priors podcast, CTO Mark Papermaster explained how AMD has deployed AI acceleration throughout its product stack and plans to introduce new applications to utilize it this year. “We are enabling gaming devices to upscale using AI and 2024 is a really huge deployment year,” he said.

Nvidia DLSS, Intel XeSS, and AMD FSR allow gamers to increase the resolution at which they play while minimizing the performance impact. However, while DLSS and XeSS utilize hardware-assisted AI, FSR relies only on spatial and temporal information.

Mar 8, 2024

A Google AI Watched 30,000 Hours of Video Games—Now It Makes Its Own

Posted by in categories: entertainment, robotics/AI

Whipping Up Worlds

Because the AI can learn from unlabeled online videos and is still a modest size—just 11 billion parameters—there’s ample opportunity to scale up. Bigger models trained on more information tend to improve dramatically. And with a growing industry focused on inference —the process of by which a trained AI performs tasks, like generating images or text—it’s likely to get faster.

DeepMind says Genie could help people, like professional developers, make video games. But like OpenAI—which believes Sora is about more than videos—the team is thinking bigger. The approach could go well beyond video games.

Mar 2, 2024

Apple Vision Pro may eventually get SteamVR functionality

Posted by in categories: entertainment, virtual reality

Apple Vision Pro may gain the ability to play SteamVR games, thanks to developers who have begun porting the open-source ALVR software.

ALVR is software that enables streaming VR games to virtual reality headsets. The adaptation of ALVR allows users to enjoy SteamVR games on Apple Vision Pro’s Micro-OLED displays.

However, interacting with these games requires a specific type of controller that tracks itself instead of one tracked by a headset.

Feb 29, 2024

Episode 21: Alex Rosenberg on Naturalism, History, and Theory of Mind

Posted by in category: entertainment

Blog post with show notes and transcript: https://www.preposterousuniverse.com/podcast/2018/11/05/epis…nd-theory–

Feb 29, 2024

Scientists Create DVD-Shaped Disc That Can Hold More Movies Than You Could See in Your Entire Life

Posted by in category: entertainment

Researchers have come up with an optical storage device that has the same shape and size as a DVD, but can store 1.6 petabits of data.

Feb 27, 2024

This 27-year-old built the world’s first gaming robot and now he’s partnered with Apple and Amazon

Posted by in categories: entertainment, robotics/AI

Silas Adekunle was born in Nigeria and moved to the UK at about 11 years old. He spent much of his childhood obsessed with science and technology, playing with Lego robot kits and watching YouTube videos to get ideas for simple robots he could build himself at home.

Now 27, Adekunle is the CEO and founder of a robotics company that he says has raised $10 million in funding. He also built what he calls the world’s first gaming robot, which impressed Apple executives enough that, in 2017, the tech giant signed an exclusive distribution deal with Adekunle’s UK-based company, Reach Robotics. Apple now sells the robots at $250 a pop.

Adekunle still remembers the first time he built his own robot, “if you could even call it a robot,” he tells CNBC Make It. He was only about 9 years old, still living in his hometown of Lagos, Nigeria.

Feb 26, 2024

Artificial Superintelligence: A Dive into the Mind of the Machine

Posted by in categories: biological, entertainment, robotics/AI

While Artificial Intelligence (AI) focuses on simulating and surpassing human intelligence, Artificial Life (A-Life) takes a different approach. Instead of replicating cognitive abilities, A-Life seeks to understand and model fundamental biological processes through software, hardware, and even… wetware.

Forget Turing tests and chess games. A-Life scientists don’t care if their creations are “smart” in the traditional sense. Instead, they’re fascinated by the underlying rules that govern life itself. Think of it as rewinding the movie of evolution, watching it unfold again in a digital petri dish.

Feb 26, 2024

Are we close to the holodeck? Google unveils Genie — an AI model creating playable virtual worlds from a single image

Posted by in categories: entertainment, robotics/AI

Turn an image into a playable game with AI.

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