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Archive for the ‘entertainment’ category: Page 36

Jun 30, 2022

IoT can take the Metaverse game a notch up

Posted by in categories: biotech/medical, entertainment

Metaverse though considered, a world under construction, has already created exciting promises. An individual can replicate his identity and even enhance them. How is it possible for a virtual world to create the exact replica of a person in zeroes and ones? There is not just one technology aiding in creating the fascinating world of Metaverse and IoT is one amongst them.

IoT connects digital devices via sensors and gadgets. It connects voice-activated speakers, medical gadgets, thermostats, and weather sensors, to data sources. Metaverse’s IoT applications collect and distribute data from the physical world to create an accurate representation of an object. A person’s replica in a Metaverse might have a unique biophysical response for example when the real person relocates to a place with different weather.

3D environments become easy and seamless to adapt in Metaverse as it connects a range of real-life devices through IoT. Making simulations within the Metaverse, particularly with digital twins becomes a lot easier making the physical and digital worlds indistinguishable all while providing a tailored interface environment for IoT. For example, with the gaming interface, elevated heart and breathing rates can trigger the individual’s avatar to make it more susceptible to replicating the person in real.

Jun 28, 2022

You Can Run Doom on a Chip From a $15 Ikea Smart Lamp

Posted by in categories: computing, entertainment

A $14.95 smart lamp from Ikea apparently has enough computing power to run the classic PC game Doom.

A software engineer named Nicola Wrachien removed the smart lamp’s computer chip and used it to build a miniaturized Doom gaming system. Over the weekend, he uploaded a video to YouTube, showing his creation in action.

The system runs a downsized version of Doom that requires less RAM. The chip from the Ikea lamp has enough processing power to play the game at 35 frames per second over a cheap 160-by-128-pixel display.

Jun 26, 2022

How machine learning AI is going to change gaming forever

Posted by in categories: entertainment, robotics/AI

If Agi does arrive in mid this decade id expect game development to be fully automated by 2030. Along w/ rest of most of creative — entertainment industries.


As deep-learning AI models continue to improve, the implications for future Xbox and Windows PC games are truly staggering.

Continue reading “How machine learning AI is going to change gaming forever” »

Jun 12, 2022

NASA’s retro video game lets you collect celestial objects like a cosmic connoisseur

Posted by in categories: cosmology, entertainment

Jun 12, 2022

Top 10 AI Development and Implementation Challenges

Posted by in categories: entertainment, robotics/AI

Serhii Pospielov is Lead Software Engineer at Exadel. Serhii has more than a decade of developer and engineering experience. Prior to joining Exadel he was a game developer at Mayplay Games. He holds a Master’s Degree in Computer Software Engineering from Donetsk National Technical University.

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Jun 12, 2022

Researchers use Overcooked to train AI to be a better gaming buddy

Posted by in categories: entertainment, robotics/AI

These new, more diverse approaches to training AI let it adapt to different play-styles, to make it a better team mate.


DeepMind researchers have been using the chaotic cooking game Overcooked (opens in new tab) to teach AI to better collaborate with humans. MIT researchers have followed suit, gifting their AI the ability to distinguish between a diverse range of play-styles. What’s amazing is that it’s actually working—the humans involved actually preferred playing with the AI.

Have you ever been dropped into a game with strangers only to find their play-style totally upends your own? There’s a reason we’re better at gaming with people we know—they get us. As a team, you make a point of complementing each other’s play-style so you can cover all bases, and win.

Continue reading “Researchers use Overcooked to train AI to be a better gaming buddy” »

Jun 5, 2022

How AI Could Predict Sports Injuries, Improve Performance

Posted by in categories: entertainment, robotics/AI

Computer vision, the technology behind facial recognition, will change the game in real-time analysis of athletes and sharpen training prescriptions, analytics experts say.

Jun 2, 2022

The Orville “Electric Sheep” Season 3! Spoiler Free Review!

Posted by in category: entertainment

We look at the first episode of Season 3 of The Orville! Plenty of non-revealing clips! Please Subscribe!

May 30, 2022

Study explores the concept of artificial consciousness in the context of the film ‘Being John Malkovich’

Posted by in categories: entertainment, information science, robotics/AI

Recent technological advances, such as the development of increasingly sophisticated machine learning algorithms and robots, have sparked much debate about artificial intelligence (AI) and artificial consciousness. While many of the tools created to date have achieved remarkable results, there have been many discussions about what differentiates them from humans.

More specifically, computer scientists and neuroscientists have been pondering on the difference between and “consciousness,” wondering whether machines will ever be able to attain the latter. Amar Singh, Assistant Professor at Banaras Hindu University, recently published a paper in a special issue of Springer Link’s AI & Society that explores these concepts by drawing parallels with the fantasy film “Being John Malkovich.”

“Being John Malkovich” is a 1999 film directed by Spike Jonze and featuring John Cusack, Cameron Diaz, and other famous Hollywood stars. The film tells the story of a puppeteer who discovers a portal through which he can access the mind of the movie star John Malkovich, while also altering his being.

May 30, 2022

Smart films facilitate human-machine interaction

Posted by in categories: cyborgs, entertainment, mobile phones

Imagine this: A smooth touchscreen display placed on top of a thin silicone polymer film suddenly generates the feeling of a tiny raised button under the user’s finger. Or how about the idea of wearing that same polymer film like a second skin? If used to line an industrial glove, the film can provide valuable feedback by gesture recognition and by sending tactile signals, such as pulses or vibrations, to the wearer. The research team led by Professor Stefan Seelecke of Saarland University will be at this year’s Hannover Messe, the industrial trade fair running from 30 May to 2 June, where the team will be demonstrating how smart tactile surfaces are now being used as novel human-machine interfaces.

Seelecke’s research team at Saarland University are using thin silicone films to give surfaces some very novel capabilities. The technology, which is able to create the sensation of a tactile “button” or “slider” on flat glass display screens, is literally bringing a new dimension to touchscreen interactions. The is able to change shape on demand to create the feeling of a raised button or a key on the surface of the display that the user can then use, for example, to navigate around a page or to enter data.

“Using this technology, we can make the user interfaces of smart phones, information screens or household devices more user friendly,” said Seelecke, who heads the Intelligent Material Systems Lab at Saarland University. If a user feels a pulse or vibration under their fingertips, they can then respond by tapping the screen. And because the user also experiences the slight resistance that we feel when we press a ‘real’ button or switch, they know that their response has been successful. For the blind and partially sighted, this sort of physical feedback is not a gimmick, but hugely valuable in their day to day lives.

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