Toggle light / dark theme

For unknown reasons, the Earth’s ionosphere has weakened dramatically during the course of the last century, resulting in the collapse of the entire ecosystem. Earth has become an increasingly hostile and uninhabitable place and with no shield to protect it, it is at the full mercy of meteors.

All animal and plant species perished decades ago. All that remains is one small group of humans who attempt to resist the hostility and hardness of the external environment from SUMER, the last hive city in the world, which has been specifically designed to keep the population alive through oxygen supply systems.

Read more

Well, this is it. The day all my dreams came true. I started out playing 2D side-scrollers in mall arcades in the 1980s, but I’ll soon be able to fight holographic robots bursting through my living room walls using my handheld blaster that’s a wearable hologram. WTF.

Today at Microsoft’s October 2015 event in New York, the team kicked off their new products announcement with a live HoloLens demonstration that pitted one headset-wearing Microsoft employee against arachnid alien bots crawling through a living room situation in what the company is calling “mixed reality gaming.” The demoed gameplay, codenamed Project X, allows you to defend any room in your home (or any other building) against encroaching alien invasion.

Project X Lets You Fight HoloLens Aliens In Your Living Room, And It's Freaking Unreal

Read more

Microsoft took time during today’s Windows 10 Devices event to give the audience a more in-depth look at what its new HoloLens AR system is capable of. Minds were blown, jaws were dropped and more than a few digital robots were blown to smithereens during the 8-minute demo.

The game is called Project X-Ray. Microsoft developed it in-house as an experiment in “mixed-reality entertainment” and involves using the HoloLens controller as a ray gun to blast digital enemies which emerge from the room’s walls. Running around your living room while wearing a $3,000 headset (what Microsoft is reportedly planning to charge developers) probably isn’t the safest of indoor activities, but dang this game looks insanely fun regardless.

Read more

Catalyst: Virtual Universe — The Illustris supercomputer has modelled vast swathes of the universe, allowing us to visualise incredible scenarios in outer space.

Go to the Journeyman Science playlist: https://www.youtube.com/playlist?list=PLlGSlkijht5iXbPX7d_oTP47c9C3kArQ0

Part of what makes astronomy so difficult is the inconceivability of space and its mind-boggling vastness. But an extraordinary new supercomputer called the Illustris has modelled a huge chunk of the universe: a cube 350 million light years across, an area the home to tens of thousands of galaxies. Illustris reveals how galaxies form and collide, shows what happens when unsuspecting matter falls into black holes, and lifts the lid on a host of other dramatic events that have unfolded since the Big Bang. Dr Graham Phillips takes us on a virtual tour of our wondrous universe.

ABC Australia — Ref 6510.

The brand new space opera novel Lightless is a fast-paced, gripping read, and like all good science fiction, explores the human side of cutting-edge scientific concepts. We talked to debut author C.A. Higgins about using real physics in her story.

In Lightless, a prototype spaceship on its maiden voyage on behalf of a totalitarian regime is infiltrated by escaped terrorists. And it’s up to Althea, a socially awkward computer scientist who prefers the company of the Ananke’s disturbingly sentient electronic system to that of her crewmates, to save the day as her well-ordered world begins to unravel.

http://www.amazon.com/Lightless-C-A-Higgins/dp/0553394428?ta…9236004136

Read more

Virtual reality headsets can trick our eyes and ears into believing we’re someplace else. Fooling the rest of the body is a little trickier though. Companies have tried spinning chairs and omnidirectional treadmills, but nothing comes close to the “Cable Robot Simulator” developed at the Max Planck Institute for Biological Cybernetics. The player wears a wireless VR headset inside a carbon fibre cage, which is then suspended in mid-air and thrown around the room using eight steel cables. The exposed pod is able to tilt, bank and move with an acceleration of up to 1.5g in response to the VR experience. Researchers have shown off some basic flight and racing simulations, but we’re already imagining how it could be used in our favorite video games. A dogfight in Star Wars: Battlefront Tearing around corners in F-Zero GX The possibilities are endless. It’s still very much a prototype, and hardly suitable for home use, but we’re desperate to have a go ourselves.

Read more

“For the experiment, pairs of people played the well-known question-and-answer game “20 Questions”, but were located in two rooms a mile apart and hooked up to a brain-reading system. The person answering “yes” or “no” was connected to an ECG machine, which records electrical brain activity. The person guessing had a transcranial magnetic stimulation coil behind their head — a non-invasive tool that stimulates small areas of the brain”


Two human brains have successfully played “20 Questions”, showing for the first time that it is possible for two brains to share thoughts.

“This is the most complex brain-to-brain experiment, I think, that’s been done to date in humans,” said Andrea Stocco, lead author of the study, from the Institute of Learning and Brain Sciences at the University of Washington.

For the experiment, pairs of people played the well-known question-and-answer game “20 Questions”, but were located in two rooms a mile apart and hooked up to a brain-reading system. The person answering “yes” or “no” was connected to an ECG machine, which records electrical brain activity. The person guessing had a transcranial magnetic stimulation coil behind their head — a non-invasive tool that stimulates small areas of the brain and has been used to treat depression and addiction.

Read more

You’ve probably seen a few attempts at recreating worlds in game engines, but never at this level of detail. Artist Jason B is working on the Enterprise-D Construction Project, an Unreal Engine-based virtual tour that aims to reproduce all 42 decks in the Enterprise from Star Trek: The Next Generation. While it’s not quite photorealistic, the attention to detail in this digital starship is already uncanny — the bridge, shuttle bay and other areas feel like lived-in spaces, just waiting for the crew to return. Jason is drawing on as much official material as he can to get things pixel-perfect, and he’s only taking creative liberties in those areas where there’s no canonical content.

The project is currently just a hobby, but there might be more in the cards if everything goes smoothly. Jason is considering populating the ship, offering a chance to explore the outsides of other locations (such as Deep Space Nine) and even introducing game mechanics. Whether or not those happen will depend on many things falling into place, however. The creator is thinking about crowdfunding campaigns to help with his work, and there’s the looming question of licensing: he’ll likely need CBS’ approval to release anything, especially if he wants to charge for it. Even if it amounts to little more than some screenshots and video, though, it’s an impressive feat.

Read more