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Archive for the ‘entertainment’ category: Page 126

Jul 24, 2015

HUMANS

Posted by in categories: entertainment, robotics/AI

A reminder: HUMANS premieres in the U.S. Sunday June 28, 2015 at 9PM EDT on AMC. This eight-part drama series takes place in a parallel present, featuring the Synth — a highly developed, artificially intelligent android servant.

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Jul 22, 2015

Star Wars VR Pitch Looks Like The Perfect Star Wars Game

Posted by in categories: entertainment, virtual reality

Pitch accepted.

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Jun 29, 2015

If Isaac Asimov Were Alive, Humans Would Be His Favorite TV Show

Posted by in category: entertainment

I couldn’t agree more! Fantastic show.

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Jun 29, 2015

What If Authors Were Paid Every Time Someone Turned a Page? — Peter Wayner | The Atlantic

Posted by in categories: business, entertainment

“The maker of the Kindle is going to flip the formula used for reimbursing some of the authors who depend on it for sales. Instead of paying these authors by the book, Amazon will soon start paying authors based on how many pages are read—not how many pages are downloaded, but how many pages are displayed on the screen long enough to be parsed.” Read More

Jun 28, 2015

Avengers of Oz: Age of Tin Man

Posted by in category: entertainment

Jun 15, 2015

Closer to God

Posted by in categories: entertainment, genetics

Dr. Victor Reed is a brilliant geneticist who has just achieved a huge scientific breakthrough by successfully cloning the first human being, an adorable baby girl named Elizabeth. This immediately becomes a media spectacle and ignites a firestorm of debate concerning the moral and religious implications of such a discovery. Soon, Dr. Reed and his family lose all sense of privacy and safety as they are swarmed by protesters and the media. Their biggest threat, however, could be Victor’s own secret.

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Jun 12, 2015

So, Uber Just Released Its Own Videogame — Davey Alba Wired

Posted by in categories: business, entertainment, fun, media & arts, transportation

Uber, the multibillion-dollar on-demand rides company, wouldn’t be able to execute its global grand plan without the million drivers who have offered rides on its platform. Over the past five years, the company has relied on myriad tactics to lure new drivers in and keep them happy: rallies, ads, word-of-mouth, even a quarterly magazine. Now it’s trying another strategy: a videogame.

The company today released UberDRIVE, an iOS game that essentially mimics what it’s like to drive for Uber. Players “pick up” passengers and drive them from point A to point B. The more efficient the route they choose, the more points they can rack up in the game. If players earn consistently high ratings, they can unlock new cars and explore new areas of the city. The game also includes fun facts on important landmarks in the city, as well as a “trivia mode” where riders quiz drivers (the player) on certain destinations on the map. At launch, the game only includes a virtual San Francisco, though it’s available to play nationwide. If the game is successful, Uber says it will add new cities to the app soon. Read more

Jun 10, 2015

The quest to save today’s gaming history from being lost forever — Kyle Orland | Ars Technica

Posted by in categories: entertainment, media & arts, software

“‘When you’re seeking to preserve a historic house, there may be layers, it may have been lived in by many different people. Mount Vernon had been lived in by George Washington’s descendants, so they made a decision to restore it to George Washington’s time and erase this later history. Do you make the same kind of decision with games?’” Read more

Jun 5, 2015

Pakistani Comicbook Fights Violent Extremism, One Panel at a Time — Tasbeeh Herwees @ Good

Posted by in categories: counterterrorism, education, entertainment, futurism, media & arts

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When you consider that one of the most vulnerable targets of violent extremism are kids who don’t have access to education, we really had to try and make the art captivating and yet simple enough to explain the story to someone even if they can’t read the words,” Aftab told Hyperallergic.

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Jun 2, 2015

We’re Seriously Underestimating the Virtual-Reality Market — Sergio Aguirre | Re/Code

Posted by in categories: entertainment, virtual reality

VR panorama

“Most of the VR prototypes we’ve seen so far use a wraparound headset. But this “shut out everything” hardware paradigm could seriously limit adoption, especially in consumer markets. There’s actually an emerging category of virtual experiences that allow a user to experience digital objects as if they were real, without the need for a wraparound headset. There hasn’t been as much chatter about it, but “non-enveloping” VR could be one of the biggest, most important parts of this new wave of digital-analog world interfaces.”

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