A reminder: HUMANS premieres in the U.S. Sunday June 28, 2015 at 9PM EDT on AMC. This eight-part drama series takes place in a parallel present, featuring the Synth — a highly developed, artificially intelligent android servant.
Archive for the ‘entertainment’ category: Page 126
Jul 22, 2015
Star Wars VR Pitch Looks Like The Perfect Star Wars Game
Posted by Sean Brazell in categories: entertainment, virtual reality
Jun 29, 2015
If Isaac Asimov Were Alive, Humans Would Be His Favorite TV Show
Posted by Sean Brazell in category: entertainment
Jun 29, 2015
What If Authors Were Paid Every Time Someone Turned a Page? — Peter Wayner | The Atlantic
Posted by Seb in categories: business, entertainment
“The maker of the Kindle is going to flip the formula used for reimbursing some of the authors who depend on it for sales. Instead of paying these authors by the book, Amazon will soon start paying authors based on how many pages are read—not how many pages are downloaded, but how many pages are displayed on the screen long enough to be parsed.” Read More
Dr. Victor Reed is a brilliant geneticist who has just achieved a huge scientific breakthrough by successfully cloning the first human being, an adorable baby girl named Elizabeth. This immediately becomes a media spectacle and ignites a firestorm of debate concerning the moral and religious implications of such a discovery. Soon, Dr. Reed and his family lose all sense of privacy and safety as they are swarmed by protesters and the media. Their biggest threat, however, could be Victor’s own secret.
Jun 12, 2015
So, Uber Just Released Its Own Videogame — Davey Alba Wired
Posted by Seb in categories: business, entertainment, fun, media & arts, transportation
Uber, the multibillion-dollar on-demand rides company, wouldn’t be able to execute its global grand plan without the million drivers who have offered rides on its platform. Over the past five years, the company has relied on myriad tactics to lure new drivers in and keep them happy: rallies, ads, word-of-mouth, even a quarterly magazine. Now it’s trying another strategy: a videogame.
The company today released UberDRIVE, an iOS game that essentially mimics what it’s like to drive for Uber. Players “pick up” passengers and drive them from point A to point B. The more efficient the route they choose, the more points they can rack up in the game. If players earn consistently high ratings, they can unlock new cars and explore new areas of the city. The game also includes fun facts on important landmarks in the city, as well as a “trivia mode” where riders quiz drivers (the player) on certain destinations on the map. At launch, the game only includes a virtual San Francisco, though it’s available to play nationwide. If the game is successful, Uber says it will add new cities to the app soon. Read more
Jun 10, 2015
The quest to save today’s gaming history from being lost forever — Kyle Orland | Ars Technica
Posted by Seb in categories: entertainment, media & arts, software
“‘When you’re seeking to preserve a historic house, there may be layers, it may have been lived in by many different people. Mount Vernon had been lived in by George Washington’s descendants, so they made a decision to restore it to George Washington’s time and erase this later history. Do you make the same kind of decision with games?’” Read more
Jun 5, 2015
Pakistani Comicbook Fights Violent Extremism, One Panel at a Time — Tasbeeh Herwees @ Good
Posted by Odette Bohr Dienel in categories: counterterrorism, education, entertainment, futurism, media & arts
“When you consider that one of the most vulnerable targets of violent extremism are kids who don’t have access to education, we really had to try and make the art captivating and yet simple enough to explain the story to someone even if they can’t read the words,” Aftab told Hyperallergic.
Jun 2, 2015
We’re Seriously Underestimating the Virtual-Reality Market — Sergio Aguirre | Re/Code
Posted by Seb in categories: entertainment, virtual reality
“Most of the VR prototypes we’ve seen so far use a wraparound headset. But this “shut out everything” hardware paradigm could seriously limit adoption, especially in consumer markets. There’s actually an emerging category of virtual experiences that allow a user to experience digital objects as if they were real, without the need for a wraparound headset. There hasn’t been as much chatter about it, but “non-enveloping” VR could be one of the biggest, most important parts of this new wave of digital-analog world interfaces.”