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Archive for the ‘cyborgs’ category: Page 15

Jun 27, 2023

Dancing cyborgs: Japanese researchers develop robot arms to ‘unlock creativity’

Posted by in categories: cyborgs, robotics/AI, transportation, wearables

TOKYO (Reuters) — What would society look like if cyborg body parts were freely available for use like roadside rental bicycles? Masahiko Inami’s team at the University of Tokyo have sought to find out by creating wearable robotic arms.

Inami’s team is developing a series of technologies rooted in the idea of “jizai”, an Japanese term that he says roughly denotes autonomy and the freedom to do as one pleases.

The aim is to foster something like the relationship between musician and instrument, “lying somewhere between a human and a tool, like how a musical instrument can become as if a part of your body.”

Jun 25, 2023

How ChatGPT could replace IT network engineers

Posted by in categories: cyborgs, robotics/AI

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Modern IT networks are complex combinations of firewalls, routers, switches, servers, workstations and other devices. What’s more, nearly all environments are now on-premise/cloud hybrids and are constantly under attack by threat actors. The intrepid souls that design, implement and manage these technical monstrosities are called network engineers, and I am one.

Although other passions have taken me from that world into another as a start-up founder, a constant stream of breathless predictions of a world without the need for humans in the age of AI prompted me to investigate, at least cursorily, whether ChatGPT could be used an effective tool to either assist or eventually replace those like me.

Jun 25, 2023

Apple Reportedly Planning to Switch Technology Behind A17 Bionic Chip to Cut Costs Next Year

Posted by in categories: computing, cyborgs, mobile phones, transhumanism

The A17 Bionic chip initially used in the iPhone 15 Pro and ‌iPhone 15 Pro‌ Max later this year will fundamentally differ from a version of the same chip set to be manufactured in 2024, a new rumor claims.

The A17 Bionic is expected to be Apple’s first chip manufactured with a 3nm fabrication process, resulting in major performance and efficiency improvements over the 5nm technique used for the A14, A15, and A16 chips. The initial version of the A17 Bionic chip will reportedly be manufactured using TSMC’s N3B process, but Apple is planning to switch the A17 over to N3E sometime next year. The move is said to be a cost-cutting measure that could come at the expense of reduced efficiency.

Jun 21, 2023

AI 100: The most promising artificial intelligence startups of 2023

Posted by in categories: climatology, cyborgs, robotics/AI, sustainability

CB Insights has unveiled the winners of the seventh annual AI 100 — a list of the 100 most promising private AI companies across the globe.

Around one-third of this year’s winners are focused on AI applications across specific industries — such as visual dubbing for the media & entertainment sector or textile recycling for fashion & retail. A total of 40 vendors are focused on cross-industry solutions, like AI assistants & human-machine interfaces (HMIs), digital twins, climate tech, and smell tech.

Additionally, 27 companies in this cohort are developing tools like vector database tech and synthetic datasets to support AI development.

Jun 17, 2023

Advanced universal control system may revolutionize lower limb exoskeleton control and optimize user experience

Posted by in categories: cyborgs, robotics/AI, wearables

A team of researchers has developed a new method for controlling lower limb exoskeletons using deep reinforcement learning. The method entitled, “Robust walking control of a lower limb rehabilitation exoskeleton coupled with a musculoskeletal model via deep reinforcement learning,” published in the Journal of NeuroEngineering and Rehabilitation, enables more robust and natural walking control for users of lower limb exoskeletons.

While advances in wearable robotics have helped restore mobility for people with lower limb impairments, current control methods for exoskeletons are limited in their ability to provide natural and intuitive movements for users. This can compromise balance and contribute to user fatigue and discomfort. Few studies have focused on the development of robust controllers that can optimize the user’s experience in terms of safety and independence.

Existing exoskeletons for lower limb rehabilitation employ a variety of technologies to help the user maintain balance, including special crutches and sensors, according to co-author Ghaith Androwis, Ph.D., senior research scientist in the Center for Mobility and Rehabilitation Engineering Research at Kessler Foundation and director of the Center’s Rehabilitation Robotics and Research Laboratory. Exoskeletons that operate without such helpers allow more independent walking, but at the cost of added weight and slow walking speed.

Jun 16, 2023

Artificial skin heals wounds and makes robots sweat

Posted by in categories: biotech/medical, chemistry, cyborgs, health, robotics/AI, virtual reality

Circa 2020

Imagine a dressing that releases antibiotics on demand and absorbs excessive wound exudate at the same time. Researchers at Eindhoven University of Technology hope to achieve just that, by developing a smart coating that actively releases and absorbs multiple fluids, triggered by a radio signal. This material is not only beneficial for the health care industry, it is also very promising in the field of robotics or even virtual reality.

Continue reading “Artificial skin heals wounds and makes robots sweat” »

Jun 15, 2023

Bioprinting personalized tissues and organs within the body: A breakthrough in regenerative medicine

Posted by in categories: 3D printing, bioprinting, biotech/medical, chemistry, cyborgs, life extension

In situ bioprinting, which involves 3D printing biocompatible structures and tissues directly within the body, has seen steady progress over the past few years. In a recent study, a team of researchers developed a handheld bioprinter that addresses key limitations of previous designs, i.e., the ability to print multiple materials and control the physicochemical properties of printed tissues. This device will pave the way for a wide variety of applications in regenerative medicine, drug development and testing, and custom orthotics and prosthetics.

The emergence of has resulted in substantial improvements in the lives of patients worldwide through the replacement, repair, or regeneration of damaged tissues and organs. It is a promising solution to challenges such as the lack of organ donors or transplantation-associated risks. One of the major advancements in regenerative medicine is on-site (or “in situ”) bioprinting, an extension of 3D , which is used to directly synthesize tissues and organs within the human body. It shows great potential in facilitating the repair and regeneration of defective tissues and organs.

Although significant progress has been made in this field, currently used in situ bioprinting technologies are not devoid of limitations. For instance, certain devices are only compatible with specific types of bioink, while others can only create small patches of tissue at a time. Moreover, their designs are usually complex, making them unaffordable and restricting their applications.

Jun 14, 2023

Eliminating Death Doesn’t Mean Life Will Get Boring

Posted by in categories: biotech/medical, computing, cyborgs, Elon Musk, life extension, neuroscience, philosophy, transhumanism

In my new Newsweek Op-Ed, I tackle a primary issue many people have with trying to stop aging and death via science. Hopefully this philosophical argument will allow more resources & support into the life extension field:


Philosophers often say if humans didn’t die, we’d be bored out of our minds. This idea, called temporal scarcity, argues the finitude of death is what makes life worth living. Transhumanists, whose most urgent goal is to use science to overcome biological death, emphatically disagree.

For decades, the question of temporal scarcity has been debated and analyzed in essays and books. But an original idea transhumanists are putting forth is reinvigorating the debate. It doesn’t discount temporal scarcity in biological humans; it discounts it in what humans will likely become in the future—cyborgs and digitized consciousnesses.

Continue reading “Eliminating Death Doesn’t Mean Life Will Get Boring” »

Jun 13, 2023

Black phosphorus–based human–machine communication interface: A breakthrough in assistive technology

Posted by in categories: chemistry, cyborgs

Researchers at the University of Chemistry and Technology in Prague have made progress in the field of assistive technology with the development of a novel auditory human–machine interface using black phosphorus–based tactile sensors. Research led by Prof. Martin Pumera and Dr. Jan Vyskočil has the potential to revolutionize communication for visually or speech-disabled individuals by providing an intuitive and efficient means of conveying information.

Assistive technology that utilizes has traditionally been employed by individuals with or speech and language difficulties. In this study, the focus was on creating an auditory that utilizes audio as a platform for communication between disabled users and society. The researchers developed a piezoresistive tactile sensor using a composite of black phosphorus and polyaniline (BP@PANI) through a simple chemical oxidative polymerization process on cotton fabric.

The unique structure and superior electrical properties of black phosphorus, combined with the large surface area of the fabric, enabled the BP@PANI-based tactile sensor to exhibit exceptional sensitivity, low-pressure sensitivity, reasonable response time, and excellent cycle stability. To demonstrate the real-world application, a was created, incorporating six BP@PANI corresponding to braille characters. This device can convert pressed text into audio, aiding visually or speech-disabled individuals in reading and typing. It offers a promising solution for improving communication and accessibility for this demographic.

Jun 10, 2023

This Artificial Muscle Moves Stuff on Its Own

Posted by in categories: cyborgs, robotics/AI

Actuators inspired by cucumber plants could make robots move more naturally in response to their environments, or be used for devices in inhospitable places.

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