Menu

Blog

Archive for the ‘augmented reality’ category: Page 5

Dec 15, 2023

China’s Air Force simulates warplane maintenance with Microsoft headsets

Posted by in categories: augmented reality, holograms, military

A video released by a Chinese state broadcaster shows the use of Microsoft Hololens 2 to simulate maintenance on a warplane.


The Chinese military is reported to be utilizing mixed-reality goggles manufactured by Microsoft for equipment maintenance, as shown in a video released by a state broadcaster.

Continue reading “China’s Air Force simulates warplane maintenance with Microsoft headsets” »

Dec 6, 2023

Introducing Ego-Exo4D: A foundational dataset for research on video learning and multimodal perception

Posted by in categories: augmented reality, media & arts, robotics/AI, transportation

📸 Watch this video on Facebook https://www.facebook.com/share/v/NNeZinMSuGPtQDXL/?mibextid=i5uVoL


Working together as a consortium, FAIR or university partners captured these perspectives with the help of more than 800 skilled participants in the United States, Japan, Colombia, Singapore, India, and Canada. In December, the consortium will open source the data (including more than 1,400 hours of video) and annotations for novel benchmark tasks. Additional details about the datasets can be found in our technical paper. Next year, we plan to host a first public benchmark challenge and release baseline models for ego-exo understanding. Each university partner followed their own formal review processes to establish the standards for collection, management, informed consent, and a license agreement prescribing proper use. Each member also followed the Project Aria Community Research Guidelines. With this release, we aim to provide the tools the broader research community needs to explore ego-exo video, multimodal activity recognition, and beyond.

How Ego-Exo4D works.

Ego-Exo4D focuses on skilled human activities, such as playing sports, music, cooking, dancing, and bike repair. Advances in AI understanding of human skill in video could facilitate many applications. For example, in future augmented reality (AR) systems, a person wearing smart glasses could quickly pick up new skills with a virtual AI coach that guides them through a how-to video; in robot learning, a robot watching people in its environment could acquire new dexterous manipulation skills with less physical experience; in social networks, new communities could form based on how people share their expertise and complementary skills in video.

Nov 24, 2023

Future Business Tech

Posted by in categories: augmented reality, bioengineering, biological, blockchains, genetics, Ray Kurzweil, robotics/AI, singularity, transhumanism

This video explores the future of the world from 2030 to 10,000 A.D. and beyond…Watch this next video about the Technological Singularity: https://youtu.be/yHEnKwSUzAE.
🎁 5 Free ChatGPT Prompts To Become a Superhuman: https://bit.ly/3Oka9FM
🤖 AI for Business Leaders (Udacity Program): https://bit.ly/3Qjxkmu.
☕ My Patreon: https://www.patreon.com/futurebusinesstech.
➡️ Official Discord Server: https://discord.gg/R8cYEWpCzK

0:00 2030
12:40 2050
39:11 2060
49:57 2070
01:04:58 2080
01:16:39 2090
01:28:38 2100
01:49:03 2200
02:05:48 2300
02:20:31 3000
02:28:18 10,000 A.D.
02:35:29 1 Million Years.
02:43:16 1 Billion Years.

Continue reading “Future Business Tech” »

Nov 14, 2023

Glasses use sonar, AI to interpret upper body poses in 3D

Posted by in categories: augmented reality, health, robotics/AI, virtual reality, wearables

Throughout history, sonar’s distinctive “ping” has been used to map oceans, spot enemy submarines and find sunken ships. Today, a variation of that technology – in miniature form, developed by Cornell researchers – is proving a game-changer in wearable body-sensing technology.

PoseSonic is the latest sonar-equipped wearable from Cornell’s Smart Computer Interfaces for Future Interactions (SciFi) lab. It consists of off-the-shelf eyeglasses outfitted with micro sonar that can track the wearer’s upper body movements in 3D through a combination of inaudible soundwaves and artificial intelligence (AI).

With further development, PoseSonic could enhance augmented reality and virtual reality, and track detailed physical and behavioral data for personal health, the researchers said.

Nov 11, 2023

What If We Became A Type I Civilization? 15 Predictions

Posted by in categories: augmented reality, bioengineering, biological, genetics, Ray Kurzweil, robotics/AI, singularity, transhumanism

This video explores what life would be like if we became a Type I Civilization. Watch this next video about the Technological Singularity: https://youtu.be/yHEnKwSUzAE.
🎁 5 Free ChatGPT Prompts To Become a Superhuman: https://bit.ly/3Oka9FM
🤖 AI for Business Leaders (Udacity Program): https://bit.ly/3Qjxkmu.
☕ My Patreon: https://www.patreon.com/futurebusinesstech.
➡️ Official Discord Server: https://discord.gg/R8cYEWpCzK

SOURCES:
https://www.futuretimeline.net.
• The Singularity Is Near: When Humans Transcend Biology (Ray Kurzweil): https://amzn.to/3ftOhXI
• The Future of Humanity (Michio Kaku): https://amzn.to/3Gz8ffA

Continue reading “What If We Became A Type I Civilization? 15 Predictions” »

Nov 6, 2023

Smart Glasses Revolution: Unlocking Human Potential with Phantom Technology’s AR Assistant

Posted by in categories: augmented reality, information science, robotics/AI, wearables

The future of smart glasses is about to change drastically with the upcoming release of DigiLens ARGO range next year. These innovative smart glasses will be powered by Phantom Technology’s cutting-edge spatial AI assistant, CASSI. This partnership between DigiLens, based in Silicon Valley, and Phantom Technology, located at St John’s Innovation Centre, brings together the expertise of both companies to create a game-changing wearable device.

Phantom Technology, an AI start-up founded by a group of brilliant minds, has been working diligently over the years to develop advanced human interface technologies for AI wearables. Their breakthrough 3D imaging technology allows users to identify objects in their environment, enhancing their overall experience. With DigiLens incorporating Phantom’s patented optical platform into their consumer product, customers can expect a new era of smart glasses with unparalleled features.

CASSI, the novel spatial AI assistant designed by Phantom Technology, aims to boost productivity and awareness in enterprise settings. This innovative assistant combines computer vision algorithms with a large language model, enabling users to receive step-by-step instructions and assistance for various tasks. Imagine effortlessly locating any physical object or destination in the real world with 3D precision, using your voice to generate instructions, and seamlessly managing tasks using augmented reality.

Oct 11, 2023

Microsoft patents swappable batteries for AR glasses

Posted by in categories: augmented reality, mobile phones

The concept could prolong the usage duration among users while also increasing areas of application thanks to a lighter-weight device.

Microsoft’s recently approved patent for augmented reality (AR) glasses shows a swappable battery that could make it a top choice among buyers when it becomes available. The patent was published last week, MSPowerUser.

AR glasses are considered the next frontier of mobile technology that promises to replace smartphones today. About a decade ago, Google attempted to develop something along these lines and released its Glass to the public. However, high costs and limited functionality led to its ultimate demise, even though the concept continues to thrive.

Oct 9, 2023

Meta Quest 3 takes a step closer to mainstream AR/VR

Posted by in categories: augmented reality, virtual reality

In a world where a $500 price point qualifies as cheap, Meta continues to be the best solution for casual extended reality.

Having spoken to most of the major vendors over the past year, it seemed like everyone relished the arrival of the 500-pound gorilla. They would, they reckoned, be ships among a rising tide. Even more to the point,… More.


However this all plays out, 2023 will almost certainly be regarded as a pivotal year for AR and VR. After years of waiting for the category to have its iPhone moment, Apple finally unveiled the Vision Pro during WWDC back in June. It was everything we’ve come to expect from the company: big, boisterous and polished, with lofty promises and a price tag to match.

Continue reading “Meta Quest 3 takes a step closer to mainstream AR/VR” »

Oct 8, 2023

Blucap Moto Develops New Navigational AR Sunglasses for Motorcycle Riders

Posted by in categories: augmented reality, transportation

Blucap Moto has developed new navigational augmented reality sunglasses.

Oct 8, 2023

A deaf football team will debut a 5G-connected augmented reality helmet to call plays

Posted by in categories: augmented reality, education, internet

A first-of-its-kind football helmet will allow coaches at Gallaudet University, the school for deaf and hard of hearing students in Washington, D.C., to transmit plays to their quarterback via an augmented reality screen.

Players on Gallaudet’s football team, which competes in NCAA’s Division III, have long faced challenges against teams with hearing athletes, such as an inability to hear referees’ whistles that signal the end of a play.


The helmet, developed by AT&T and Gallaudet University, will debut at the school’s Saturday game. When a coach chooses a play on a tablet, it will then display on a small lens on the player’s helmet.

Continue reading “A deaf football team will debut a 5G-connected augmented reality helmet to call plays” »

Page 5 of 66First23456789Last