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Archive for the ‘augmented reality’ category: Page 19

Jul 1, 2022

GridRaster Uses the Metaverse to Build High Tech Prototypes and Finished Products

Posted by in categories: augmented reality, mapping, robotics/AI, transportation, virtual reality

An Interview with COO Dijam Panigrahi.


“a unified and shared software infrastructure to empower enterprise customers to build and run scalable, high-quality eXtended Reality (XR) – Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) – applications in public, private, and hybrid clouds.”

What does that all mean?

Continue reading “GridRaster Uses the Metaverse to Build High Tech Prototypes and Finished Products” »

Jun 30, 2022

Smart contact lenses with AR display trialed for the first time

Posted by in categories: augmented reality, futurism

Bye bye, AR headsets?Mojo Vision, a California-based company that wants to make augmented reality (AR) capable smart contact lenses, has already conducted the first human trial of its technology. Last week, the company’s CEO Drew Perkins became the first person to use the contact lenses and shared his experience in a blog post.


Mojo Vision’s device design includes many firsts and now the prototype is good enough to be trialed. Is the future already here?

Jun 30, 2022

New health research suggests novel combination therapy for triple-negative breast cancer

Posted by in categories: augmented reality, biotech/medical, health

Research led by Suresh Alahari, Ph.D., Professor of Biochemistry at LSU Health New Orleans schools of Medicine and Graduate Studies, suggests a combination of drugs already approved by the FDA for other cancers may be effective in treating chemo-resistant triple-negative breast cancer. The results are published in Molecular Cancer.

Triple-negative breast cancer (TNBC) tumors lack estrogen receptors, progesterone receptors, and human epidermal growth factor receptor 2 (HER2). A subtype representing 12–55% of tumors has androgen receptors (AR). Since stimulate tumor cell progression in estrogen receptor-negative breast cancers, they have become a target of triple-negative breast cancer therapy. As well, since a substantial number of patients with triple-negative breast cancer develop resistance to paclitaxel, the FDA-approved chemotherapeutic agent for triple-negative breast cancer, new therapeutic approaches are needed.

Working in a mouse model and tissue from patients with triple-negative breast cancer, the research team screened 133 FDA-approved drugs that have a therapeutic effect against androgen receptor cells. They found that ceritinib, an FDA-approved drug for lung cancers, efficiently inhibited the growth of androgen receptor triple-negative breast cancer cells. To improve the response, they also selected enzalutamide, an FDA-approved androgen receptor antagonist for prostate cancer treatment.

Jun 30, 2022

CEO test-drives Mojo Vision’s smart augmented reality contact lens

Posted by in categories: augmented reality, biotech/medical, wearables

Forget your bulky AR headsets, smart contact lenses are coming to place augmented reality displays right there on your eyeball. Last week, Mojo Vision CEO Drew Perkins volunteered to test the first feature-complete prototype of his company’s design.

Smart wearables are all about super-portable convenience, and until scientists can plumb an AR display directly into your visual cortex, the smallest and most portable form factor we can imagine is that of a contact lens. Mojo Vision has been working on a smart contact lens design since 2015, and its latest prototype Mojo Lens packs in a pretty impressive amount of gear – especially for something that has to live behind your eyelid.

For starters, it has the world’s smallest and highest-density display capable of showing dynamic content – a green monochrome MicroLED display measuring less than 0.5 mm (0.02 in) in diameter, with a resolution of 14,000 pixels per inch. It’s got an ARM Core M0 processor, a 5-GHz radio capable of communicating at ultra-low latency, and enough accelerometers, gyroscopes and magnetometers to track your eye movements with extreme precision, allowing the image to stay stable even as you move your eyes around.

Jun 28, 2022

This augmented reality platform transforms technical designs, and data into real-time AR displays that can be overlaid on the view of a physical job site

Posted by in category: augmented reality

Click on photo to start video.

🎥 vGIS Inc.

Jun 27, 2022

Meta publishes first-person dataset for everyday AI

Posted by in categories: augmented reality, mobile phones, robotics/AI

Artificial Intelligence trained with first-person videos could better understand our world. At Meta, AR and AI development intersect in this space.

In the run-up to the CVPR 2022 computer vision conference, Meta is releasing the “Project Aria Pilot Dataset,” with more than seven hours of first-person videos spread across 159 sequences in five different locations in the United States. They show scenes from everyday life – doing the dishes, opening a door, cooking, or using a smartphone in the living room.

AI training for everyday life.

Jun 26, 2022

Armored Cadillac Escalade doubles as a leather-lined, bulletproof, rolling safe room

Posted by in categories: augmented reality, biotech/medical

The latest in the company’s series of AddArmor vehicles, the 2022 B6 Escalade features lightweight B6 AR 500 bullet-resistant material in every body panel that offers B6-level protection, plus B6-level reinforced glass that can sustain prolonged strikes from rocks, bats, or other blunt objects, the company claims. A PA siren system (to disperse crowds) and run-flat tires also help prepare the Escalade for dangerous situations. B6 protection is the highest level of civilian pr… See more.


The 2022 B6 Cadillac Escalade will let drug kingpins travel with the peace of mind that shots from an assault rifle can’t penetrate their luxury SUV.

Jun 23, 2022

The Startup at the End of the Age : Creating True AI and instigating the Technological Singularity

Posted by in categories: augmented reality, biotech/medical, information science, mathematics, mobile phones, robotics/AI, singularity, supercomputing, virtual reality

The talk is provided on a Free/Donation basis. If you would like to support my work then you can paypal me at this link:
https://paypal.me/wai69
Or to support me longer term Patreon me at: https://www.patreon.com/waihtsang.

Unfortunately my internet link went down in the second Q&A session at the end and the recording cut off. Shame, loads of great information came out about FPGA/ASIC implementations, AI for the VR/AR, C/C++ and a whole load of other riveting and most interesting techie stuff. But thankfully the main part of the talk was recorded.

Continue reading “The Startup at the End of the Age : Creating True AI and instigating the Technological Singularity” »

Jun 20, 2022

Generative AI to Help Humans Create Hyperreal Population in Metaverse

Posted by in categories: augmented reality, blockchains, holograms, information science, internet, robotics/AI, virtual reality

In forthcoming years, everyone will get to observe how beautifully Metaverse will evolve towards immersive experiences in hyperreal virtual environments filled with avatars that look and sound exactly like us. Neil Stephenson’s Snow Crash describes a vast world full of amusement parks, houses, entertainment complexes, and worlds within themselves all connected by a virtual street tens of thousands of miles long. For those who are still not familiar with the metaverse, it is a virtual world in which users can put on virtual reality goggles and navigate a stylized version of themselves, known as an avatar, via virtual workplaces, and entertainment venues, and other activities. The metaverse will be an immersive version of the internet with interactive features using different technologies such as virtual reality (VR), augmented reality (AR), 3D graphics, 5G, hologram, NFT, blockchain, haptic sensors, and artificial intelligence (AI). To scale personalized content experiences to billions of people, one potential answer is generative AI, the process of using AI algorithms on existing data to create new content.

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models.

The algorithmic difficulty is typically seen in Diablo-style RPGs and some roguelikes which use instancing of in-game entities to create randomized items. Less frequently it can be used to determine the relative difficulty of hand-designed content to be subsequently placed procedurally, as can be seen with the monster design in Unangband. For example, the designer can rapidly create content, but leaves it up to the game to determine how challenging that content is to overcome, and consequently where in the procedurally generated environment this content will appear. Notably, the Touhou series of bullet hell shooters use algorithmic difficulty. Though the users are only allowed to choose certain difficulty values, several community mods enable ramping the difficulty beyond the offered values.

Jun 14, 2022

The Future Of | Official Trailer | Netflix

Posted by in categories: augmented reality, food, internet, wearables

What if we could look into the future to see how every aspect of our daily lives – from raising pets and house plants to what we eat and how we date – will be impacted by technology? We can, and should, expect more from the future than the dystopia promised in current science fiction. The Future Of… will reveal surprising and personal predictions about the rest of our lives — and the lives of generations to come.

SUBSCRIBE: http://bit.ly/29qBUt7

Continue reading “The Future Of | Official Trailer | Netflix” »

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